Hey everyone! Firstly and foremost I would like to mention that I do not have any real prior experience modeling (I've gotten to this point once or twice only to see that the model looked awful and I would scrap the project). This model is intended to become a mod for a udk game "killingfloor," the limit from my…
This is bit long. Sorry for the trouble. (1) First off, Is using Trim Sheet still relevant considering there is an effective and efficient method (i.e. Substance Painter)? (2) For this question, please refer to this image: https://www.dropbox.com/s/7hq42s0faztk9bm/c4d051_Tile_Trim_UV.png?dl=0 Let us say the "Current…
Hello everyone, I recently finished my first tree-model in 3DSMax. It is intended to be used for a game, and billboarding isn't possible. I had to keep the polycount below 3.4k. I used the excellent 3d-motive tutorial to get started and this is the first result. Just to explain: I modeled the branches as high poly and then…
Hey Guys, I put together a little showcase of the work I did for various companies from 2004-2006 and some personal stuff. I wanted to have a one page, asthetically more appealing layout with most of the stuff featured in a somewhat punchy and decent manner. I have my website as backup so I guess it ok. Thats for the…
I know there a few excellent ones already out there like MightBake and Knald :) I wanted to out of personal curiousity and learning experience to try work on my own. I'm having trouble finding technical information on how to approach programming such a software. Most results are about an overview of the process intended…
Morning all, I am working on a project that requires some models rendered in a way that resembles a schematic line drawing intended for a product's patent application, and am having problems finding or creating a shader to match that look. I've gone through a few cell-shading tutorials but none of the styles really match…
Hello Nieb, Great to meet you. I really like what you're doing with this game and would love to collaborate with you on this project. The sexual innuendo of the game is very smart! My name is Hazza Jay and I'm the individual behind the Fapman. Its a brand character I created for my startup/blog. Please don't take this the…
I gave this a try in 3DS Max last night and with one small modification, it works great. I needed to add one more object into the chain so that the node that's doing all the squash and stretch can rotate around the center of the ball. Otherwise, it causes unintended rocking. So to recap: The Ball. Simple sphere. I put a…
Also, it's worth thinking about how this would work on something like one of the giant monsters or mutants from a game like Doom3 for example - those things are not smooth curves separated by sharp edges, in fact it'd be a nightmare (pun unintended) to try and model something like a Doom3 demon zombie creature using these…
That is a very specific implementation and its different from the type of displacement you could currently do . You could call nanite a type of displacement, but its a specific case of it where the target mesh is created on the fly, and always starts from a plane. The UVs of the source mesh is also automatically altered in…