Hello Polycount! I finally got around to putting the finishing touches on my Comic Con 2011 entry, only a month into 2012... so better late than never right... right? I've been putting a couple hours a week into this every since I failed to meet the deadline. Super huge thanks to PC members Organized Chaos and TK Frog for…
Here's the last character of my personal project called "Heroes". The character is Odysseus, one of the most intelligent heroes from the Greek mythology in my opinion. I've chosen to present him in the moment when Pallas-Athena transformed him into a beggar ( old, skinny, torn clothes, bald). I went for a pretty simple…
For the past few weeks I've been working on this model for a freelance contract. The intention of it is for it to be 3d printed as a miniature between the sizes of 28mm and 38mm and then recast and replicated for use in tabletop gaming. I have had the pleasure of doing both the concept the modeling. I've been basing it…
ok doing a bit more work thanks for some of that help with the new way to uv unwarp hard edge things, some things still had to unwrap the normal way, also the more zoomed in shot is what I plan on doing to show off the character when rendering, with him in a basic idle particles coming from his back and having him spin on…
Brainstorm Early on in the brainstorming process I made the decision that I wanted to make a character centered around the military as I believe trying to create accurate uniforms and the way the clothing drapes over the body will be quite an interesting challenge to try and sculpt and draw. My other main ideas were…
I am actually just learning about advanced skeleton, and got as far, as to rigging the body. And I know it has features for rigging the face too, but I had no idea, that it could use mocap info too. So what you just write is music to my ears. Gonna dive into that asap. Thank you so much.
Hi all. I've encountered an issue in maya 2017. I am currently building a squash stretch rig for an animated character. I have working IK stretch on the arms using the MDN / CND nodes (simple enough to setup) and it works great. I then tried to do the same for my leg IKs and seem to have unleashed satan himself. :s When…
We are looking for 2D and 3D artists to join our team. There is a test for the 3D positions which will need to be completed. If your interested in joining, write me here. Or sign up on the forums at www.warmgun.ca Here are a couple of examples of our characters and levels.…
We are looking for 2D and 3D artists interested in joining our mod. Here are a couple of shots of one of our characters, and two level shots. If your interested write me here, or check out our site at http://www.warmgun.ca and sign up on the forums. There is a next gen pipeline art test that you will have to complete if…
Hi guys I kinda need some help here. I've recently tried out substance designer and when I wanted to import my freshly made substance into Marmoset, the import just won't happen. It loads for few seconds but after that it's as if I did nothing. (I use Marmoset 3 and substance designer 6) I've been hitting the "open"…