The Sony recorder is your strongest piece right now, I would recommend creating more props of the same/higher quality and drop the rest. The container is a very simple object It would only be relevant as an portfolio piece if it would be a prop in a whole scene. You don't need the character since you want to do env art and…
Other than the ground textures being painted with fake parallax in and the odd background 2 dimensional prop I don't think they use 2.5d props/tricks that often. Someone figured out how to drop the camera into a lower perspective here. [ame] https://www.youtube.com/watch?v=Yy6vbV22gQs[/ame] I think dIII's look is more…
You have definitely shown your skill at modeling and texturing with what you have currently. All the assets appear to be game ready with a few minor adjustments. Which is good start! With portfolio pieces it doesn't hurt to go a little more with the topology just to add those small details to give a piece that pop. Overall…
Photo Reference Pack: Hardsurface Download on Artstation Hardsurface props list:Korean railroad props 2 different small pumps Old flash lightPalette truck Old fenwickHeating pipe system Trailer joints 3 different heavy machines to treat crops Mechanical shovel Plow Caterpillar machine to carry grapes boxes (used during the…
Hey Darren, Skimming over the other replies here - I think I'm just echoing their thoughts: -You need to create a cohesive scene. It doesn't need to be a functioning level, but something to give context to your work. The props themselves are fine, I think they look good, but they're not standing out as big pieces of work.…
feels sorta bland. you're using a bunch of props to dress a boring shell. Put some strutural detail into the shack/cabin instead of creating a trophy room. you have all this flat surfaces with a small prop placed in the middle. the tiled wood texture doesn't help. Change up the textures used for the floor/walls/ceiling. I…
uuh so a bunch of travel and the ever magical christmas + new year period = no time/no decent computer for 3D. Plus I've been putting off posting because of 'uuugh nothing is good enough everything sucks'. Which may well be the case, but I decide I'm still going to post some sketchbook junk everynow and then. I've been…
So, I'm not going to really comment on the props so far as I feel they need a lot of work. What I am going to say is that I think you should drop the whole "one piece a week" process. You are going to end up with 52 mediocre pieces that aren't going to help your folio at all. I would rather you spend the whole year working…
Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about. I’ve been examining common pain points when moving assets between Blender and Unity, especially around: * Export pipelines (FBX/GLTF) and unexpected mesh transforms * Scene hierarchy handling and…