hey everyone. i was wondering if you guys know a fix (or really fast workaround) for the nasty distortion happening when rotating uvs while using a non-square texture. i also just found out that maya 2009 has a preserve uv functionality (finally!) but is there a way to make it work in 2008 too? cheers, henning
Looking for a Sci-Fi Space Environment 3d Modeler / Texture / Concept Artist to work on a virtual reality game. Game is already released on Gear VR and looking to improve environment assets. Example: Asteroids / Ice Crystals. Interested? E-mail me at justin@orangebridge.studio with subject "Polycount Work" . Include a link…
Hi, I'm trying to do a little winter scene but I'm running into one major problem. The conifers (pine trees and such) I did with Speedtree look very bad :s Anybody would have some tips and/or tutorials? I'm starting to know Speedtree pretty well, but honestly, I reeeaaally can't seem to manage having acceptable-looking…
Hey Polycount! I would need help with a problem that bugs me from a long time - textures. I use substance painter for creating them, and would like my 3d models to look realistic, yet I cannot find a good way to make them look good in the end. Like it always look borring... ...or too noisy. Any feedback would be highly…
Hello all. I'm currently working on a level in udk and it's starting to lag a bit because i have a lot of static meshes in the scene. Its lagging in game but lags more in the viewport. I'm thinking about optimizing my assets, but im wondering if i should reduce the amount of tri's, or reduce the size of my textures. What…
Hi, Im trying to get ambient occlusion that takes into account a transparent texture Im using. Ive found this video which make it look quite easy, and Ive followed every step but cant for the life of me get it to work :-/ https://www.youtube.com/watch?v=Bcqfd6jeSzo would any body know of any other techniques/tutorials that…
You can see that theres some specular happening on those refs. Also that texture from textures dot com has a roughness with a lot of variation and a metalness information map. Are you using appropriate levels of metalness? I.e. low metalness for patina and high metalness for the bronze areas.
Hi all, I did a search for anyone having a similar problem and haven't found anything to help with this particular issue. Assistance would be greatly appreciated. Problem: When I hit "0" to open the Render to Texture dialogue on my model, I get this error (pictured below): " -- Unable to convert: "!>>?false" to type:…