Hi guys! I´ve been working on a new piece for my portfolio and have reached the baking stage before loading it up in Quixel and bombard it with details. But i´m stuck on a problem while baking. Baking is my bane it seems, sometimes is flawless, others i dont have a clue what i did wrong. 3DsMax user, I´m baking with…
Hello everybody! Here's the new way of working with your reference images in Photoshop - MagicRefs panel! Hope you'll like it! Based on feedback and requests from concept artists all over the world I collected during past years. As always uses my MagicPicker's framework so it supports pre-subscription Photoshops CS5/CS6 as…
New MagicPicker, one of the most-loved plugins on Polycount just got updated! Bringing ability to Colorize Shapes in Adobe Photoshop, new color spaces, display of color name on the color wheel and much more! Here's the brief list of new features:- Colorize Vector Shapes & Text in Photoshop — Change Fill & Stroke. Work with…
Gemlins The Game Your phone is a window to their world. It's a real-time Online Action-RPG with some MOBA mechanics which you can play on Android/iOS devices. I like to think of it as a mash-up between Pokemon, League of Legends and Super Smash Bros. You collect and battle little creatures with gems attached to their back.…
MagicPictures Studio is looking for 3dsmax/Maya generalist for many projects(feature film, Game cinematic, TV-CM) Position: 3dsMax/Maya generalist Status: Full time - in house 3dsmax Modeler Location: LA office (Santa Monica) Start date: Immediately Rate: DOE Requirement: * Experience with 3dsMax or Maya * Creativity,…
Hi we are a team and this is our WIP thread, we're kinda shooting for a Mayan culture kind of throne, we´re going to use: Blender UE Substance Painter Substance Designer Gimp 2 Here´s a few of the concept we´re trying to acomplish
Hello guys! I just updated MagicSquire by users' feedback (includes Polycount users too!) Supports large collection of brushes (1000+/4GB+), adds new view modes and thumbnail sizing: You can see more detailed video of MagicSquire's new features here. Brief list of new features: – New horizontal layout! First of a kind in…
MagicPictures Studio is looking for 3dsmax/Maya generalist for many projects(feature film, Game cinematic, TV-CM) Position: 3dsMax/Maya generalist Status: Full time - in house 3dsmax Modeler Location: LA office (Santa Monica) Start date: Immediately Rate: DOE Requirement: * Experience with 3dsMax or Maya * Creativity,…
There was some activity with SDF at blender devtalk: https://devtalk.blender.org/t/sdf-functions/11055 and the "actual" development discusion is here: https://blenderartists.org/t/sdfs-system-for-blender/1524372 And there is an interesting thread about some (general) SDF tools and(/but also) blender SDF addons on:…