Yes. You would need to create a C# script which blends textures (or whatever values you want for each morph) at the same time that the vertex positions are being morphed by your morphing rig.
Hey everyone. Firstly, apologies if this has been mentioned before, but I couldn't find a thread on it and I feel it is well worthy of it's own thread. I just picked up this: [ame]http://www.amazon.com/ZBrush-Digital-Sculpting-Human-Anatomy/dp/0470450266/ref=sr_1_3?ie=UTF8&s=books&qid=1271357123&sr=8-3[/ame] It is…
Company presentation Fractal Systems is a privately owned company that has its headquarters in Dubai Silicon Oasis (DSO). We are specialized in event technology, providing a turnkey solution for all kind of activation. Established in Dubai in 2011, Fractal Systems collaborates and delivers its professional services…
Blizzard Entertainment seeks a technically savvy and artistically gifted senior artist to work on the award winning game, StarCraft II. The ideal candidate will have extensive experience modeling and texturing high resolution assets for in-game cinematics. RESPONSIBILITIES * Create high-resolution models and textures for…
'Edit - Download the scene in UE4 here!' Hey all! Not posted up a new thread in ages.. Been super busy with work and not really had a great deal of time to work on anything really. However, over the past few months I've been coming back to this one particular scene, which is a re-creation of a small section of HL2 in UE4.…
Final Update: So it turns out I've had a Polycount account for a long time but I haven't really posted anything :\ I'm hoping that all the talent on this website will help me develop my own skills and I'd be grateful for any feedback :) I'm primarily hoping to be a concept artist but if you want to see some other 3D stuff…
A few days ago, I decided to put together a submission for the current Pwnisher challenge. The goal is to create a sequence inspired by the final fight sequence in "Dune: Part 2". The main Fremen character will be vaulting over a stabbed Sardaukar in the middle of falling. I've never attempted anything of this scale…
I see and read about more and more young people with a reasonable amount of talent falling in front of the same old hurdles that many great minds have over come in the PAST. Time and time again I read posts on different sites telling the same story and the responses are mostly the same: you have to focus more and work…
Alphas alphas alphas. I'm guessing you are trying to achieve the same look by just sculpting everything in right? Nah. Very little of the detail is actually sculpted on a per object basis, because that would take too much time! Look closely and you can probably spot the repeating patterns used. What I would do (I'm no Orb,…
@Spag_Eddy Hey man. It has led me to so much self-doubt as well, but thanks for the words. The same goes for you. Keeps things hopeful :) I prefer beer and dogs haha, but the concept is the same. I wish you the best man. @Popol Definitely am working on more characters. Find it strange to keep applying with the same…