Hello everyone! Here's my final submission for the level art environment challenge. All done in Unity, 3dsmax, zbrush, Substance Painter and designer. High Res Renderings: <code><code><code><a href="https://" title="Link: http://"><b>https://www.artstation.com/artwork/lBOGk<br></b></a> Challenge submission with all the…
I've been experimenting lately with normalmap mirroring. 1. I've been able to use duplicate normalmaps with no problems in 3ds max. 2. Any flipped uv's don't get their normalmap flipped properly in 3dsmax, but a lot of engines support this function - I'm curious is there a way to make 3ds max support this ? 3. Is it…
Hey guys, I"m currently working on a Jukebox for one of my final projects this semester. This is actually my first semester working with 3dsmax, and I would really appreciate any advice and criticism you guys have to offer. So far I have the high poly model done, and I should have the low poly model with high poly…
So my workflow is that i create lowpoly first then i create highpoly and then i start unwrapping lowpoly and after i have unwrapped it i load smoothing grps from uvw shells. then i do explode bake based on naming in substance. Substance after i baked normals : Material Mode in substance: Heres is my lowpoly : Highpoly:…
Hi Everyone it will be my first real thread on polycount, so I say hello to everyone. Now I will present you first part to my scene called Old Warehouse. First part is an destroyed pillar. I did it using 3dsmax, Zbrush and Photoshop. It have 821 tris in this more then half for "wires". Textures are 2048 x 1024 but textures…
Hi polycount. I've been using synced normal map workflow with 3dsmax + Unreal + Substance Painter without problems. However..... I am currently adapting to new workflow with Maya + Unreal + Substance Painter. And this particular part of my mesh is giving me a headache. I tried -different frontal max rear, max frontal…
Hi I am a professional 3d archvisualizer with a masters degree (UK) in architectural visualization from the UK based in Africa. I am currently looking for freelance/contract or fulltime opportunities. Softwares I use include: 3dsmax, Corona renderer, Blender, Unreal Engine 4. https://www.artstation.com/artist/melviso Some…
Hi Polycount! Here's my first sculpt ever - it's (supposed to be) WWII badass Lyudmila Pavlichenko. I'm calling it done for now. Unfortunately, I can't really export this to any other software that would provide a better final rendering. My first mistake was sculpting this from Mudbox's base head mesh, and when I exported…
Hi! I need your help about baking maps in 3dsmax , specifally I want to bake it from many objects,which each of them have diffrent cage and projection modifier. I want to do that using only one pass without editing in photoshop. This thing is important for me, because whole objects have many elements and baking in with one…
Do you have an SSD as primary drive? I have the issue on my workstation, I read somewhere (on Polycount a while ago I think) that Autodesk licensing server thingiy doesn't play nice with a specific model of SSD and for me it results in my computer freezing or slowing down for several minutes whenever I first launch Maya or…