https://www.youtube.com/watch?v=TUOT19Xc9xY&list=PLtaNB4g9Hor8AizVUXNA2K76m5tm-DLKv&index=3 I have made a virtual reality MGS game (with optional non-VR mode) that recreates the boss fight against REX from MGS1 using assets from MGS4. The game is practically complete. All that's left is bug squashing and adding some…
[JOB CLOSED - Already found someone!] I'm looking for someone who can take a base model and a couple of reference 3d models, and make variations of the original model that I'll turn into morphs. Basically, the only thing you'll have to do is take the original mesh and move the vertices around to get different body types…
Indie project looking for an artist able to create realistic looking and detailed clothing items for a game character taking care of the whole pipeline: High and Low poly modelling, baking, texturing, lightmap baking and weight painting. If you can do what we need we have months of stable work for you. Please send me a PM…
Hello need help have a bug with render to texture when render maps it seems to all polys are overlapped but it is not. and normal map rendered with two colours(wrong normal map) all object have one IDs No Sub objects all vertexes welded tried many others things(reset,export and import...) but it dont help. with other…
great advice there Vig! To add some input of my own...I've been doing a lot of texturing over the past year (some 100 or so complete during it) and I can say that I haven't used many brushes at all. I tend to stick with a simple hard-round brush, set to wet for 99% of my texturing. I used to use several different brushes,…
Does it looks the same when you don't use virtual textures (the settings you posted above should not affect your single asset that much - this is more about load balancing .. kind of, also this does not tell if you are using VT for your texture slots)
I am new to doing items for Dota 2. The only program I know well is Maya and Zbrush. I have had no problem opening the models in Maya using the Maya folder. However I have had some issues getting the original textures onto the model once it is in Maya. If anyone who has been making items in Maya could help me get these set…
Once upon a time there was a tool for baking ambient occlusion, Faogen. Somewhere in 2008 it's development stopped. But finally, it is back with new version. Faogen 3 is a complete rewrite with use of modern GPUs for faster baking with better quality. Right now it's only a pre-release version, which didn't include all…