Hi guys and girls. Decided it's time to make one of these threads to better myself and give a bit more direction to my work. Also to get as many crits and pointers as possible. Portfolio: www.chris-barnes.com I've removed a couple of things for the time being as they are too weak to show in my opinion and need more of an…
Hey Polycount! I am showing off my Hawken inspired 3d piece made in Unreal Engine 4.9. This is my second attempt at an environment and I learned a lot from the project; including three different software's! However I have tapped my wealth of knowledge and am looking for feedback on how I can take this piece to the next…
Hello Polycount - I recently set up my character art portfolio and am looking for crits. I tried to go with the simplest, albeit a bit boring, layout possible. I haven't applied anywhere yet since I'd like to add another character or two, and I'm not quite sure if my work is going to be competitive enough in this market.…
CURRENT UPDATE: Stargate SG1.... the show of my childhood... I remember when I would watch every single show on SCI-FI channel when they used to show it. It was a great show and I think is still my favorite to date. I have decided I want to recreate the Stargate SG1 gate room. Here are some of the pictures I have found…
Final wire for Jack: I'm going to try and put him in UT2, but at the moment I'm trying to figure out the best way to lay down my UVs. In this awesome video (I really like the music ), the guys broke up the wires to fit nicely, then they somehow patched it back together seamlessly for painting. How did they do this?…
Hi guys, I'm currently developing a 3D mobile games. What I'm trying to create is the terrain just like kritika on ipad; as attached. I have 2 questions regarding terrain development 1) Is it better to use Unity to create the terrain or create the terrain by using Maya? 2) How to paint different textures on the terrain?…
I should preface that I'm very new to Zbrush; like 3 days into it. I'm following a lot of tutorials that are telling me about the re topology tool. It looks really cool but these tutorials (unless I'm mistaken) are also suggesting that it's a sub-menu located under the tools menu. Unfortunately, my tools menu does not…
Heya polycounters So for some time I've been working on a sci-fi environment in UDK for a project in school. The main idea is that its a underground facility and the specific part i'm working on is to be part of the command area. Since I am creating all the meshes, textures and so forth I decided to keep it somewhat small…
Hey there. I'm new to the forum so be gentle... but not too gentle :D I'm working for a company who is producing a pc thriller. I need some feedback on it! I havent made very many assets as of yet, but the layout is there. Textures are in question due to my ignorance :P I cant seem to figure out a good method of localizing…
I'm creating a logo following this tutorial and things get a bit wonky at Step 9. He' using CS4 so the layout has changed, but for the life of me I can't figure out where some of the settings have gone. I'm trying to locate the Render Settings and the anti aliasing. Another hiccup that that worked itself out had to do with…