15. Preparing for Bake - Projection Cages Creating cages for you low-poly mesh is an optional stage, but it can yield excellent results. The purpose of a cage is to encompass the borders of your high-poly mesh so that your baking program will capture as much detail as possible without baking artefacts. When using xNormal…
Project F is a MOBA-like game project focusing on top down ability combat. We are a group of passionate gamers voluntarily contributing to the project, with ambition of making it profitable in the future. Taking inspiration from Battlerite, HOTS, Fangs, Eternal Return and more, we believe in smooth combat enhanced by…
Hello everyone! Last week I decided to make a 3D game ready asset out of a beautiful concept art I've seem from Alexandr Gluhachev. Here's some of the renders I made from Substance Painter"s Iray render Path trace: Second Skin Variation: It's all in a single 2048x2048 map. Sketchfab Link: model Again, C&C is always…
Yep. 'Project'. It's in the geometry submenu I believe. You'll have to subdiv the new zremeshed model up to the 2Mill or higher level of the colored (polypainted) model, and then 'project all'. It will ask if you would like to transfer polypainting info, say yes. Actually, the best way to do the project is to keep the…
Hi! I have been working on a horror video game along with a friend. Starting out as a University project, we are trying to fully realize it into a downloadable experience, therefore we would seriously appreciate any critique that we can get! We are also trying for the Rookies this year! Synopsis: A psychological horror…
Hi all, I have a quick question about a process in the video game industry. In the future when I enter the industry as a Junior Environment Artist/Prop Artist, how does the whole project process function? What I mean is once you and all the other artists have completed your tasks required for the project, and your part of…
Riders Hello everybody, I'm very glad to present you today our racing game, we've planned to develop already since a long time and now headed over to UE4. But first of all, who are we? We're small project group called Game Twice, who plans to develop community based games. The team contains right now Programmer, 3D…
Hi, I represent an independent record label from NYC that has also been releasing various other kinds of multimedia projects since 2013, and recently I've been pushing to develop a couple of game projects I've been conceptualizing for a while now. I currently have a personal budget of about ~11k I would like to put toward…
As it says in the tittle, this will be a forum blog that I update on every Saturday and Wednesday. I will show the Work in progress renders and screen shots of my own personal projects, as well as projects that I am working on for University and if contract permits my freelancing work. A little about me, I am a full time…