Hello Polycount! I'm new around here, and I'm trying to improve some skills. I'm also kinda new to the game pipeline and 3D modeling in general. I recently completed a degree in Cinema and Multimedia (which had very little 3D related classes) and I hope one day to get into the games industry. As I hope to share knowledge…
*EDIT 3/13/2013* This female study is now also going to be turned into a character. Ill be doing Sniper Wolf from MGS on the PS1. This thread will have alot of images so I apologize in advance. Hey all, Ive recently after a long break, getting back into sculpting. I thought a good way to get back into it would be going…
Hey guys, Postin' some snaps from my latest stuff. This is for a dungeon crawler-like arcade style game for my school's final year long project and I'm in charge of enemies/characters and other stuff like particle effects and GUI elements. Camera's pulled back to where you won't see crazy detail, but I decided it was wise…
Hello everyone, my name is Jonathan and I love game environment art. I'm studying a lot and would like to one day be able to work in a great title for a large company, so I'm trying to build a good portfolio and always keep an eye on jobs in the area of games. I recently saw a vacancy for environment artist at Crytek and…
Thanks @Benjammin - ive only worked remote only studios, so wasnt sure. That makes sense. Currently in my studio we have a mix of slack/discord and our discord is set up similar to yours, except we dont have desk channels. Good to know how other studios work though. I wonder if studios prioritize hiring remote or hybrid…
It was several years ago. I was talking with some very popular (hentai) illustrators about tools and one of them went into the history about the devs leaving Sai to make Clip Studio. Clip Studio is Manga Studio 5 here in the US. The Manga Studio team imports the software and rebrands it. Version 4 was a different software…
Hi everyone, I'm actually working on a personal project called "Brutalism Study". With this project I want to reproduce some materials and the very pure lighting I always see in the Brutalist architectural style. For those who don't know what is Brutalist architecture, here are some exemples: Pinterest link for more…
Hey Polycounters! We are Arcane Owl peepz, a freshly formed 3D art outsourcing studio. We have seen a lot of awesome Overwatch fanarts over they years, (mostly character-related) yet not that many complete maps/environments. So! As our love and passion lies in the stylized arena, we've decided to take the challenge and…
My main crit is that the underlying bone structure is incorrect. A few area's where its super apparent are the scapula's, hips and ribcage(though it is present throughout). With the scapula's there is no structure for the muscles to insert to, so the rear head of the delt and teres major/minor just seem to appear from…
Now that you've asked for it, I'm hesitant. Make sure you try to learn what you're doing wrong here, and don't just replicate. Yours directly compared to the planes of the face ref With notes "Proper" red-line/what I would do differently + breakdown of how to apply the plane ref to your face shape here. Mainly, I feel that…