Hey guys,
Postin' some snaps from my latest stuff. This is for a dungeon crawler-like arcade style game for my school's final year long project and I'm in charge of enemies/characters and other stuff like particle effects and GUI elements.
Camera's pulled back to where you won't see crazy detail, but I decided it was wise for my own sake to pack all the detail in I could for renders and general practice and anatomical study.
I'm going to post a series of images from where it started to where it is now, enjoy :>
Shows where I started, didn't quite know it was going to be a Cyclops yet until the end.
Made the full switch into my mind that he was going to be a Cyclops, decided to fatten him up.
At this point, in my mind, I decided his back story was: Cyclops/human born deformed, victim of infanticide thrown into a cave to die but survived. Diseased, chained up, cannibal, etc.
Replies
Altering his fatness, focusing in on a specific reference body I had to match what I felt he should be.
Dabbling in detailing to break monotony of focusing on proportion.
Pulled his arms out, more viable for rigging.
Obligatory close-up on my genitals censor. I was streaming his creation on Twitch and got banned for 24 hours for "porn" or nudity or whatever.
Honing in final proportion/anatomy
Added gear and disease. Idea here is that he's sort of plagued, used leprosy as a basis for reference.
You sir, are my hero.
Beauty shot so far. Loin cloth is just a dynamesh placeholder for where I was sort of thinking the direction I wanted it to head.
Any and all crits desperately wanted here. Specifically towards gear. What does he need? I feel that he's uncivilized, but needs more to cover him than a piece of cloth to at least show some sort of minimal intellgence
Maybe I should make a post on here exclusively about my toast-man :>
I'm trying to give the impression that he was chained up and broken free or whatever, and have thought about the ball and chain. I may proceed with that, too. I'm sort of trying to decide whether or not its a good idea for the game or whether I should just go ahead and do it for my portfolio (which is more important as I am still a student).
The problem I foresee with that is that our animation team is really just sort of one person, and he doesn't do much animating by hand. More of just mocap performance cleanup.
It would be badass for him to carry around his weight and use it as a weapon though or something like that
I think you're doing an amazing job so far, he looks really good!
As for input for the gear, I'd suggest maybe some piercings? Like maybe a branch or bone as an industrial through one of those ears, or through his nose. Maybe some deeper scars since he broke free, judging by his stature, I'm sure he put up a fight!
I'd also suggest for his legs, maybe some type of primitive sandal, or, depending on if you want to add a comical side to it, you could have some sort of fuzzy creature wrapped around the dorsum of one of his feet? Could also give him a mossy head-dress or something.
Just a few suggestions, I really like how he's looking and I'm excited to see how he turns out
Oh, yeeeah. I was totally thinking about a sort of septum piercing, like the classic bull. Maybe I should go more your route and do a sort of bone thing with it And I think the large nature of the ears calls for it as well
I'm going to look into sandals for him for sure, at first I think i was against it because I was worried it was too civilized, but I think it calls for it now. I'm going to stray away from trying to be funny with him, thought before he was detailed with the disease stuff I could have gone that route and maybe could go back later and do that
I'm going to scale back the detail on his face a bit, its just too much. Outside sources from here keep bringing that up as much as I didn't want to hear it. I'm going to do some work on his shorts for now and keep you guys posted
And totally thanks for the crits, and keep it coming guys Feeeed me
Progress update today. Tried getting the loincloth done, but I'm not happy with it and want to scrap it. Having trouble getting realistic folds. Tips? Probably should find better reference
Softened the face down to prepare to rework it and make it more subtle
Awesome, thank you. I didn't even realize the nose thing until now. Will surely go back and move it down.
Updating the thread, decided to go with the leather flap instead of cloth
Next thing to work on is the face, still haven't touched it yet
Updating, quick composite shot
Tweaked the face, added a piercing, I think he needs some sandals
Thoughts?
Updatin'
In the interest of time, decided I needed to just get it finalized and all that. Needed to stop dragging ass and learn from this guy and move on
All polypaint so far, when I get to the game ready version I'm going to groom over him in photoshop. Wanted to get this guy rendered out in time for ECGC
Been a while since I posted this thread up, thought I'd dump the final results. After a long delay I finally finished him up and spruced up my portfolio
Sort of my first time working with Substance as well. He's a bit dirty but I need to just call him done and move on :poly124:
Sketchfab model too
Though I'm calling him done and moving on I would love to hear comments/crits on what I could do for next time
its somehow too busy, apart from that i really love the sculpt nad outcome!
I was concerned with it being monochromatic so I probably over-did it, lol