I'm trying my hand at rendering in UE4. My goal with my current project it to replicate, or get as close to, a rendering I did in Substance Painter inside of the Unreal Engine and I would like some advice on how to do that. Here is what I currently have: And this is the render I made in Substance Painter that I am trying…
Hey guys! I'm currently working on replicating a crossbow tower by Dong Hwan Ji. Still in the current stage of modelling the base out, my plan is to keep it low poly (inspired by riot games), and hand paint the texture to replicate the original texture of the art as well in 3DCoat. Still contemplating if I should bevel the…
I am researching visual styles for a project. I am looking into Realistic, Emulation and Abstract. i have also chosen 3 games styles to inform my research. I am looking at "Mirror's edge" (Realistic), "Borderlands" (Emulation) and "Madworld" (Abstract). This one is my progress on Emulation. Bear in mind I am not trying to…
Hey man, I just looked at your deviantart page (get an actual portfolio site, deviantart is a major repellent to people looking to hire). Your work is actually not bad, you show a clear knowledge of form and how to produce them in 3d. So, let me tell you, that's really all you need. There is no magic zbrush tutorial for…
http://lmgtfy.com/?q=michelangelo+david I dunno bout everyone else, but David always looks funny to me. Looks like you're trying to replicate the face of david without a clear understanding of the anatomy and decisions that were made about proportions. I suggest doing some sculpts of basic anatomy stuff without any goal of…
Whether someone is trying to replicate a concept or is loosely influenced by it is irrelevant, these works are non commercial and traditionally would be called studies. Concept artists don't ask for permission when they do studies directly replicating or being influenced by another piece of work. There can be many…
i don't know but perhaps the dota section of the forums will flood you with answers to your question: http://www.polycount.com/forum/forumdisplay.php?f=73 I do have a question for you though, do you find it near impossible to create an original piece without replicating something else and stepping on someone else's toes?…
I've been trying to replicate this method within Maya and create a pipeline around it, but to no avail. Either Maya calculates it incorrectly or I'm misunderstanding the process quite badly and messing it up. However, I have been able to replicate smooth custom normals akin to the chamfered cube examples in the original…
The wall of text? my tuppence... If the intent was to replicate the appearance of the actress then I don't think they did a great job but... Professional character artists with access to scanners tend not to get that sort of thing wrong so my guess is that they decided a more ripley-esque appearance suited the character…
Hello All. Been working on a set piece for my portfolio, and would like feedback if you would be so kind. Here is the direct link: http://davidjohngardner.com/portfolio-items/scaffolding-set-piece/ A description of my workflow and applications used is all on the page. As a side note, I did replicate this set piece from an…