Hey guys! I'm currently working on replicating a crossbow tower by Dong Hwan Ji. Still in the current stage of modelling the base out, my plan is to keep it low poly (inspired by riot games), and hand paint the texture to replicate the original texture of the art as well in 3DCoat. Still contemplating if I should bevel the edges or if its not needed, since I notice many of Riot's models do not have that, and the edges are rounded via painting. Tell me what you think so far and if there are any mistakes/proportions that I'm missing out! Other advice is appreciated too! Thank you for following!
Original concept link:
https://www.artstation.com/artwork/JO56R