I'm trying my hand at rendering in UE4. My goal with my current project it to replicate, or get as close to, a rendering I did in Substance Painter inside of the Unreal Engine and I would like some advice on how to do that.
Here is what I currently have:
And this is the render I made in Substance Painter that I am trying to replicate:

As you can see, the two images are very different. If anyone would be willing to share some advice, that would be very much appreciated. Also, I was wondering if it is possible to extract environmental maps from Substance Painter as an HDRI or EXR, or something, and bring them into Unreal. I really like the environmental map I found in Substance.
Replies
C:\Program Files\Allegorithmic\Substance Painter\resources\shelf\allegorithmic\environments\
it's actually easier to match substance painter to Unreal by using a Aces color profile
https://forum.substance3d.com/index.php?topic=24716.0