While using Arnold in Maya, I faced an unusual problem: There are 32 teeth models in the project (16 upper and 16 lower). I use 4 UDIM maps; one for each eight teeth. For some reason, Maya visually inverts the Normal maps along the Y axis ONLY for the lower teeth, while the upper teeth remain as they should (in the final…
thanks Piflik, I exported the animation in .fbx format, but when I import it to maya and try to play it, looks like all the pivot points are messed up, so the animation is not working. Also looks like some elements are a bit out of place. I imagine that I should set the frames in maya to be the same as I used in max? If…
hey daz have you checked out the new zbrush to maya pipeline PDF over at zbrush central?? i dont know about maya .. but i have been getting super fast renders with displacement maps and mental ray with max.. did some tests on my hell hound and the average render time was around 30 seconds.. maybe its some kind of settings…
This one I really need help with... I've finished my new portfolio scene with shader maps assigned to and all but when I booted up to do final renders today, Mental Ray suddenly could not render. The script editor said it's out of memory, I tried restarting and optimize scene size but nothing is helping it. This is what my…
Hi Guys. I've been working on Procedural Terrain Generation in Maya. Here is the Youtube demo https://www.youtube.com/watch?v=PZQyjntvO_g . If You have any ideas about what should I add, edit or remove I would be glad to hear more from You.
Yeah, i received the notification on my email this morning. The problem is that 95 % of the new features are for animators and riggers. For modeling the increased viewport performance is always welcome and the fact that they ( finally ) introduced the polyRemesh and polyRetopo as standard tools is a good thing, maybe they…
I think most people are sticking to the subject. It's probably best to leave personal opinions about which app you like more out of the discussion and just say which one (or ones) your company uses. I did some research in the Seattle area and there's definitely a Maya bias. Here's my findings: Amaze Entertainment: Art Lead…
@SeveredScion i took a quick watch but I'd need to go through the steps myself in order to possibly pick up on any mistakes that may have been made. I might be able to do that in a couple days but there is a few quick thoughts might be worth considering: * the bad elbow deformation can be fixed with more careful skinning.…
hahaha - nope It was definately released. It's confusing because they for some reason have two different games with Age of Pirates in the title. Captain Blood has yet to be released, but Age of Pirates is out - I bought it. Thank you very much for the reply! I guess I'm going to have to track down maya 4.5 somehow... I…
Hey guys. I need some help. I am using Maya 2014 (this also happened in 2013), when i zoom out from my models the faces start turning black or in High quality everything disappears. I have tried everything and i do not know how to fix it, can anyone give me some insight ? I have tried: *Normals (flipping, softening and…