Hello Polycount!:) I am doing another environment to bulk up my portfolio! I feel I needed another one to round it out some more and get some more experience. I figured It would be nice to get some feedback here and keep you guys updated. I have gotten to the point with some of my materials and far enough with my lighting…
For this project, I wanted to create a ruined city that had become overgrown. I made two scenes, one was day time while the other was night time. I wanted the city to be fairly realistic but still maintain a fantasy feeling. I found it difficult to combine the two different styles. Another hard part of this project was…
Hi everyone! My name is Nick and I recently launched a website called Ludust - (http://www.ludust.com) for people to easily find a team to work with on indie games or similar projects. So coders, composers, script writers, project manager etc sign up to the site and start or join projects. The site has been going for just…
What we're seeking, what we're offering and a
rough guide to the terms we're offering. We are seeking an artist who can animate their own work for work on a JRPG style
2D game for post release revenue share. The artist in question will
need to be competent in a number of areas and styles as they will be
responsible for all…
There are some fair points in there, especially around the growing distrust and how things are getting lumped together visually. That’s something I’m seeing as well, particularly with more polished work getting questioned regardless of how it was made. The archviz point is interesting too. But I don't think in 25 years of…
As most artists know starting a project is the fun part, the excitement of creating fantastic art can sometimes be over whelming. More often than not however projects get abandoned because we just don't like the look of our models before we even finish them. This is surprisingly common for beginners and here is why. Most…
I'm pretty sure most of us here are doing side/personal projects while they work full time at a certain studio. I was wondering if some people could share what the policy of their current job is on commercial side-projects, like iPhone games. Do most companies prohibit projects that you want to publish on the App Store…
Hey Guys and Gals! This is going to be a long post, but I have been planning this project for a while now! I’ve had an idea for a project on the back burner all the way through college, I’ve been waiting to do until I had the technical/artistic skills and software to pull off properly. I think I’m to that point now,…
:) Too true. But on a more helpful note here's something you could try: Isolate a part of the model you want to create a heightmap from. Try and make the selection as square as you can, but not essential. You can do this easily a number of ways, i.e - paint a mask>split point>delete hidden Now duplicate the mesh, Zremesh…