Hi everyone! 😁 https://bit.ly/ElbSwansong01 I'm excited to finally share my first post of the work I did on Vampire the Masquerade - Swansong! I had full ownership over the Red Salon level and was tasked with a full overhaul of the level to ensure that it follows the Art Direction guidelines and visual goals to meet the…
Hi all, I'd like some advice for sculpting a piece I'm working on for a game called Maestros. Here's the concept (its #7) Here's what I have so far: It's assumed to be a large-scale object (bigger than a human). According to the concept artist,this is supposed to be a mutated mushroom. Its original color is white…
@Optinium: Love those concepts, my personal favorites are number 1 and 3 from the second sheet. @AdamOstridge: Really liking these, especially the sci-fi ones can't wait to see how they all turn out. Looks like I'm a little late to this party :) here's my contribution for this month a new piece and a couple of older ones.
Mod idea for Arma 3 would like some feedback on the overall piece, know somethings need to be fix but looking for anything i may have missed. Tear it up. 3D viewer can be seen here: https://www.artstation.com/artwork/3bRXm Original Concept Found on Redit: What i made:
http://www.bit-tech.net/news/2006/02/13/half_life_2_episodes/ I actually kinda like this idea, as long as the amount of gameplay you get per episode is relevant to the cost, and a decent helping of original content.
Hello my artist friends. I sit here in my cubicle and code game engines all day. Right now I am making a mobile game engine. Would someone be so kind and provide me with a simple low poly test scene thats textured and 'game ready'? Something like this is what I need…
As a novice history buff , I wanted to do something in the historical realistic catagory. After look at what is already in game vs what is not I decide to do something around the Kursk Summer 1943 Camo Pattern 1st .SS-PzGrenDiv
I've got a character made up of several parts and Im trying to create a blendshape of the entire character squished with an lattice modifier - is it possible to somehow create a blendshape of the WHOLE model rather than each individual part or pieces like accessories
Hi all! I just wanted to share some images of my "Urban Trash Pack", which was released this week on Unreal Marketplace! Here is a link to the product page: https://www.unrealengine.com/marketplace/urban-trash-pack-vol Here are some images: