Hello, My name is Miguel Antunez and I am a 3D Animator looking for his first big break. I am located in central Texas but am willing to relocate. Here is my demo reel. https://vimeo.com/226388483
I am having a minor problem with animation. The model in question looks okay in maya but when imported into dota 2 some parts are always off. eg. Mouth is closed in maya, but open in dota 2 Thanks for any help!
Hello everyone My last personal work, a simple walking cycle with Stitch! Just practice and fun! I'm going to do several animations with it! Enjoy! Model made by: Stef Walker Rig made by: Gaethan Bracke https://www.artstation.com/wilh
Hey I was wondering if there's anywhere you can download stock keyframe animations for characters? Basic stuff like walks, runs ect. I know there's free mocap out there but it's a bit hard to work with and usually looks kinda...girly... :P
Does anyone have any experience working on movies like Shrek or Toy Story doing environments? I wanted to know how hard it was to get a job doing environments or what it was like to work for an animation studio like Dreamworks or Pixar.
This is for my 3D animation class next term. I just wanted to do something cute. Anyway, here's my concept sketch. I know it still looks kinda generic, so please feel free to suggest and/or criticize nicely.
https://www.youtube.com/watch?v=L2tjXbV5MVY Short animation created entirely in Blender 2.81 depicting a herd of sauropods traveling together to find fertile ground.
I want to recreate the amazing look of the MikuPa concert model, and I want to my model look more accurate Reference images (Photos by MARZA ANIMATION PLANET, rendered from Autodesk Maya) What I currently have in Blender:
super busy since Exanima (muh day jerb) released update 0.9.5. I'm posting this update quite late in the day; Did a very quick bake of iron automatons so that they're ready for animations, unpainted as usual. Going back to polish the swamp abyssals and get a lowpoly done of that race as well. https://youtu.be/1_P3Y9LnPVQ…