It would help to hide the armature, so we could see the model better. It would also help to show a shaded wireframe.
Did you create this model, or did you download it from somewhere? I ask because the rig complexity indicates a decent amount of experience, yet you seem to be asking a more beginner-level question. This info would help in giving you better feedback on how to proceed.
It would also help to know what precisely do you mean by "more accurate"? You want the bottom model to look exactly like the upper model? Or do you want the bottom model to look more like the canonical character (in which case it would help to show canonical references)?
I made this model myself, but I want to know how to make it look more accurate to the references shown above texture and normal map wise, and what I should do to make it that way.
I can’t wait to hear back from you - Cyber
Edit: I am not home right now, so I will send the screenshot without the armature later today.
Replies
Did you create this model, or did you download it from somewhere? I ask because the rig complexity indicates a decent amount of experience, yet you seem to be asking a more beginner-level question. This info would help in giving you better feedback on how to proceed.
It would also help to know what precisely do you mean by "more accurate"? You want the bottom model to look exactly like the upper model? Or do you want the bottom model to look more like the canonical character (in which case it would help to show canonical references)?
I made this model myself, but I want to know how to make it look more accurate to the references shown above texture and normal map wise, and what I should do to make it that way.
I can’t wait to hear back from you - Cyber