Finished a big rush Unity project at work today, so hopefully things will calm down a bit and let me work on some personal stuff. Speaking of which: I finished blocking the general shape in. Now I am going into each piece and adding detail. This is slightly difficult because the blueprints I am using are for the SRT-4…
Welcome everyone to the 84th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Hello All! I thought I would make a WIP thread on my latest environment, looking to get some feedback and keep myself motivated by putting it up here. I should have done this with my last project. I have had the idea for this in the back of my head for a while and now that work is slowing down I am going to get started!…
Hey! I decided to stop being lazy and start a new environment. I've been watching a bunch of Treme and really wanted to make a street scene in that style. Then I realised how lazy I am and found a nice street on Google street view. http://goo.gl/4Mtpa So with this I'm not trying to create an exact 1:1 of the block, but…
Ok so i'm trying to make a living with my craft like everyone else and I've decided that niches are the way to go. The niche i have leverage on is just the automotive field in general. By this i mean, i know the types of cars that are sought after, i know about badge engineering/ the chassis engine codes/ What company owns…
It seems reasonable to me, I don't see wasted geometry. If you go through with a fine comb you might find some edge loops here or there that you could delete but I don't think that is going to pay you back meaningfully for the time. I think rather than try to guess what is perfect, try to find the max and min. To find the…
Why not try both? Give it a shot yourself. Try and experiment to see what works and what doesn't. There's no end all, be all trick that works in every situation. Try, fail, try again, fail more, then try some more, and succeed.
Relax guys, I dont mean to start a fight about who's the best and who is not. Ofcourse everyone have their own way of learning, and Tutorial websites that require subscription have their own way of teaching it. Whatever website relative to 3d / 2d art that Polycount(ers) provide is worth a good look and I have checked most…
[ QUOTE ] It's not as easy as it seems, i could tell stories about that. [/ QUOTE ] We all could. We've all experienced production nightmares. I've had to deal with many different hands of cards as an Art lead: I've been provided with artists that were just plain truly abysmal, artists on my team that couldn't paint for…
come on guys.. why get so mad about something your going to do absouluty nothing about?? i bet you wont even write an angry letter.. i personally dont care, because i dont watch that crappy show and for the most part the people that do burn crosses and wear white pointy hats.. i dont care what they think..i dont think you…