I think unless you have a ton of game dev experience under your belt (like 10+ years) starting up a AAA studio or anything like a multi-million dollar projects is not going to happen. most investors are so cautious that they want to see a track record of success, example: you prove you can make a small game that does well…
Replying specifically to this snippet from your original post: "I often discover when Senior Artist or Art-Director from such a studio have a profile, and guess what? Among "personal projects" they very often post mind-blowing and amzing stuff that is really jaw-dropping in my eyes." I understand you're mostly referring to…
It depends on the studio and project. At my studio, only the character artists have access to ZBrush. Other studios give environment artists ZBrush if you're making a sculpted styled show. Really depends.
don't be silly They're not purposely making things bad, they're developing what their marketing department tells them will get the most people into the asset store because that's what drives profit and they need profit to keep their investors happy. Whether that generates a useful product for people developing games or not…
Come one, come all! This is a thread which will give artists and animators an opportunity to give away free swag! I was inspired to make this thread after reading another by an animator asking if there were any good sources/resources for animators to get hold of meshes that they could use in their showreel. I had…
Microsoft wanted the portfolio and the IP a lot more than they wanted the studio itself. Makes sense to me .. nobody with any sense wants anything to do with Blizzard's management and I'd be very surprised if the studio itself is profitable after the OW2 disaster.
(post date of this; Saturday 11't of March 2017, not 2015 ! ) On to take 2 now I'v actually finished my studies, its time to pull my own weight. Hy I'm Spacerogue, I'v done a 'crash course' 3D, I'm currently trying to find my way in what type of modeling I'd like to continu on so do expect some experimenting. I hope these…
Yes this is something I was thinking about recently, mainly I know that its GREAT to have a understanding in both since in fact both are the same thing in the end , a form of art. But digital art and fine art are almost night in day with other things, (you have brush strokes, in real life but in photoshop you have brush…
Basically, I'm wondering if it is better to study a 3D animation/modeling course (MA 3D Computer Animation Bournemouth) or a Games Art and Design course (Goldsmiths) to get into the game industry as an artist. I would really appreciate any advice/thoughts. I'm transitioning from a traditional fine art background to digital…
i heard this website is very good for recieving proffesional and industry standard crritiques so i decided to sign up. i am an inspirign character artist who wants to do fan art and creative pieces, i am currently independantly learnign and i am doing irigging and animation studies to test a creative piece that is not in…