You will probably have greater chances if you chase environment/prop art rather that characters, simply because the ratio in a typical studio will be 3 (super vague guesstimate) enviro/prop artists for every 1 character artist. At the peak of production of the title I was working on a few years ago it was more like 10:1.…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
HI, I'm creating a jungle environment for Unreal 3 set in the dry season and have hit a few roadbumps. Currently the map is just a small test bed to see if I can get foliage and plants working efficiently before I add more focal points such as statures and ruins. On my list to still create and work on are - Mountains in…
I am an independent developer currently making a survival horror game similar in design to classic 90's Resident Evil. (Fixed Camera, Tank Controls, Strict Inventory Management.) I am currently most in need of an artist or artists who can make original designs for some fictional objects that have no real world equivalent,…
most jack of all trades portfolios I have seen tend to have creepy looking characters because the artist hasn't spent all their time focused on learning anatomy or perfecting their skills. on the other hand their environment texture work also tends to be lacking. this is a general observation I am making, not pertaining to…
Hi guys,I dont know if this is the place, It seems like the only 2d place in this forum. I wanted to model a 3d environment but i need some help visualising it.So if you want to see your vision blocked out, lets work together. This is a fun project that I want to commit and and finish, to start a portfolio and it can be a…
This is basiclly environment art from a protfolio standpoint. All the technical shit like collision and junk is something you will do at work to make the level work. But for just an art folio you want to show art. Creating a level using modular assets/textures. Giving life to that environment with secondary props such as…
Welcome to Zenith We’re building Zenith is a VR Massively Multiplayer Online Game that combines adrenaline pumping action adventure gameplay with a colorful open world. Think WoW meets Dark Souls, with an anime inspired, JRPG twist. We're working with a small team of talented artists to bring it to life, and now we're…
what kind of environments are you looking to make? my suggestion is to go out with a camera. snap a picture of a interesting setting and reproduce it in max. you dont get more concepts for environment than out there in, you know, the environment.
My teacher wanted us to create a level, so I've spent the last week and a half prototyping out the first two sections of the final deliverable. Class goals stated that we have to have 4 prototypes, with one already out of the way and the mid term one approaching, and that we have to have test sessions for each prototype.…