Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…
PROJECT COMPLETE Hey Polycount: (Long Term project thread) Planning to make a full game character asset of a character I've had brewing in my head for a while. Hopefully, this piece serves to pad my portfolio if I get this done before GDC 2013. And this thread being a log of my learning experience with this. The last…
***Here's the final version! Hey everyone. I decided to try and make something during my short spring break. I was playing P99 and always liked the goblin model. So in this thread will be my progress on it. So far I've only spent a couple hours on it, and wanted to stop and get some feedback before going much farther. In…
space monkey its shaping up very nice here r 2 points you might want to consider: his thumb is missing a bone, it looks like he only has 3 (starting from the wrist). fat fat, but the hand anatomy should be more visible, especially if u wish to give him a more powerful (physically) feel. his feet seem equally over mushy…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
Lionhead Video Interview, Fable Click this link [vv]6832926[/vv] An interview of Ian Yarwood-Lovett, francise director for Lionhead talking about Fable II at the University of Hertforshire. The University of Hertfordshire has begun to place some of the recordings we've made of the companies who have given talks at our…
I made the High poly for this FN FAL a while ago and i finally got the time to bake it down and practice on texturing (and also modeling). So it would be awesome if someone could give me tips and critiques on how to improve both modeling and texturing. Thanks! This is what i got so far..
Hey FAF! Thank you very much for your paintover, it is really nice! You're totally right with the colors and highlights. I have started to play a bit with the textures, colors, and materials. Also I've got rid of some mipmaps in order to show better quality textures. Also the SSAO was not applied because it was a…
I started working on a hollow knight fan art. I realy want to nail down the mood, feel and composition of the top left image. so far I did a both characters sculpts and started the texture on one of them. I kind of want it to be PBR with outlines but i might experiment with different shaders in marmoset toolbag.
Hellow! Some of you may remember the Tavern from my old thread. I decided to create a full blown environment for it. Kinda ambitious, I know :P My aims at the end of the project is to get comfortable with using UDK including kick-ass normal baking workflow and leet texturing skills, AND have an awesome environment for my…