Hi everyone, I am currently working on a research project into the effects of modular assets (benefits and problems) within games design, aimed towards UDK however a general knowledge-base for all games engines. I have currently found a fair few tutorials and information based upon this subject, there's an entire section…
I see and read about more and more young people with a reasonable amount of talent falling in front of the same old hurdles that many great minds have over come in the PAST. Time and time again I read posts on different sites telling the same story and the responses are mostly the same: you have to focus more and work…
So I've decided to put down the brush for a few weeks and wrap my head around MaxScript. Knowing a few other polycounters have taken this trip I'm wondering if there isn't some good advice that might help make the trip less bumpy. MoP suggested the DVD's from CG Academy since they came as part of the Dom War prize pack,…
Hey everyone. I'm the project director and level designer for a mod for the Source engine being developed. The name is Dead Regiment and right now I'm looking to add a couple of modelers to the crew. The mod is a quasi-realistic military game with a flair. Here's an excerpt from the design document: "Art Direction…
completely forgot to post this one here on Polycount. So this is really justa silly idea me and my D&D group came up with, that I took way to far. We started talking about how you could fight of vampires efficiently. The concept is basically that these warriors train to fight vampire their entire life, and on their 16th…
@KristaW Im probably going to redo the harness soon. I'm not sold on how it looks as of now. I will probably just pull my harness out in a day or so and get some references from it. I'll retopo when I'm feeling satisfied with the anatomy and harness. As far as the shoes, they were actually easy to box model, then use the…
To be honest, a lot of his other films would probably benefit from him learning such a skill. And this is Polycount. I think most of us are on the same page where self-improvement and training come into play. Yes, I do think it would benefit Mr. Bay to learn a little bit more about script writing. A director who can…
[FONT="] [/FONT] Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA next-gen games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline Studios team of leading…
Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA next-gen games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline Studios team of leading edge designers.…
Hello and thanks for your attention! Im currently planning an amateur game project which shall be a modification for Half Life 2. For those who don't know: a modification (mod, total conversion) is a game, created with costumer tools and the engine of an existing game which is totally legal and desired by the game…