Hi there- I experience a strange zbrush bug where suddenly my polygroups stop displaying edges and vertexes and just appear as colours. Anyone experience this and figure a way back to edge display?
Is there any way to select a group of faces in the uv editor and then click a magic button and have those uv's broken off around their boarder edge only not their internal edges?
In the attached picture, I've used the refraction shader on a water surface. It generally looks great, but there is one issue with it. It refracts the white edge, even though this edge is front of the water. Is this a limitation of the shader?
Anyone know of a script (or other method) to convert a uv face selection into its border edges, like can be done in edit/editable poly via shift-clicking on the edge icon?