Hey there! I am Melina, and I am currently studying at SAE Institute Germany. At the moment, I am working on my bachelor project in the field of creature art. My creature contains elements such as being a survivor of a long term snow and ice storm. More information will follow in the bullet point list. For the…
This idea just hit me. Every year people in these forums make these incredible 3d characters, and now animations through the dominance war and they're going to be pretty awesome on their own, but they could be so much more if thrown together. Now a lot of us are environment artists, and in about 1 month we're going to have…
So I've been bad about updating this thread. :/ But I have been emailing people and getting good crits from my peers/teachers. Still no excuse for not taking advantage of this site more. Anyway, just wanted to update to show where I am at. I started working on the other character, "The Lost," and now I'm working on her…
Hah nice one man, thanks for taking the time to do that. I think the main problem is, a mans balls are a very personal thing, they each have their own personality :D Seriously though, I totally see what you're saying. The problem I'm seeing is that it's so unclear how a generic ball 'should' behave. I guess my eyes see a…
Looks pretty good, here are my crits: -the overall shapes look a little unrefined bubbly, mostly in the legs and feet. He looks like he's standing on top of a fan, filling his loose pants up with air so they puff out like that. It doesn't look like the material/shape could achieve that look on its own. His ankles look a…
you're not limited by biped in terms of bone amount - it let's you attach dummies, or entire bone hierachies to any of it's joints. the bad thing is that you cannot do parameter wiring to e.g. read biped body part rotation and accordingly position a deformation helper bone. biped doesn't seem to expose that kind of…
Job Description Hard Surface Character
Artist Visual Purple is
looking Hard Surface Character Artist, who is adept at creating complex robotic
and hard surface characters for Unreal Engine 4/Games. The ideal candidate
would have experience working with the Unreal Engine 4 and expert level proficiency
in Maya or Modo. The…
A female adventurer that was going to be the playable character to a platformer game that I started in UE4 Martial instances to change the colors Some Work in progress shots: Testing out The rig, as well as flat lighting Early In Engine Setting Up The face rig