Hi, I made a model for a new weapon for the Pyro in team fortress 2. I was wondering if anyone could texture it. http://www.mediafire.com/?8sb7p9iyjyy8emc Original thread: http://forums.steampowered.com/forums/showthread.php?t=1285834
Hi, been working on this sniper rifle from a concept by Rock D I'd definitely welcome some feedback, as i'm not very experienced in modeling weapons. I also uploaded the marmoset viewer on artstation
[LATEST] New project I've been working on after work. Based on this concept by Nenad Gojkovik https://www.artstation.com/artwork/weapon-concept-12 Current high poly here. Still needs scopes and iron sights.
So I saved a weapon in Maya LT with a Tri count of 268, when importing into dota, it complains that the count is 560, exceeding the accepted limit, any idea what I'm doing wrong?
This texture i made in 3d coat for a blade weapon, why the metal part appear rough in 3d coat ( first image with orange background), while in marmoosat it appears reflective and glossy (the second with blue background)?