This texture i made in 3d coat for a blade weapon, why the metal part appear rough in 3d coat ( first image with orange background), while in marmoosat it appears reflective and glossy (the second with blue background)?
Try inverting your gloss map in marmoset. As far as I'm aware, 3dcoat utilises the metalness pipeline while the gloss in marmoset is for the spec/gloss pipeline. To view your gloss values properly you'll need to invert your "roughness" map. That's if you are importing albedo, roughness, metal and normal of course.
Try inverting your gloss map in marmoset. As far as I'm aware, 3dcoat utilises the metalness pipeline while the gloss in marmoset is for the spec/gloss pipeline. To view your gloss values properly you'll need to invert your "roughness" map. That's if you are importing albedo, roughness, metal and normal of course.
Replies
Try inverting your gloss map in marmoset. As far as I'm aware, 3dcoat utilises the metalness pipeline while the gloss in marmoset is for the spec/gloss pipeline. To view your gloss values properly you'll need to invert your "roughness" map. That's if you are importing albedo, roughness, metal and normal of course.
Hope that helps you.