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Why is that happening?

polycounter lvl 2
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Hassan polycounter lvl 2
This texture i made in 3d coat for a blade weapon, why the metal part appear rough in 3d coat ( first image with orange background), while in marmoosat it appears reflective and glossy (the second with blue background)? 

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  • Maxilator
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    Maxilator polycounter lvl 8
    It might be that the roughness is inverted in marmoset, could also just be the skybox, seems like you have an inverted channel on the normal as well.
  • Carlbot
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    Carlbot polycounter lvl 5
    Hey,

    Try inverting your gloss map in marmoset. As far as I'm aware, 3dcoat utilises the metalness pipeline while the gloss in marmoset is for the spec/gloss pipeline. To view your gloss values properly you'll need to invert your "roughness" map. That's if you are importing albedo, roughness, metal and normal of course.

    Hope that helps you.
  • Hassan
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    Hassan polycounter lvl 2
    Maxilator said:
    It might be that the roughness is inverted in marmoset, could also just be the skybox, seems like you have an inverted channel on the normal as well.

    Yeah it was like that, thanks very much bro 
  • Hassan
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    Hassan polycounter lvl 2
    Carlbot said:
    Hey,

    Try inverting your gloss map in marmoset. As far as I'm aware, 3dcoat utilises the metalness pipeline while the gloss in marmoset is for the spec/gloss pipeline. To view your gloss values properly you'll need to invert your "roughness" map. That's if you are importing albedo, roughness, metal and normal of course.

    Hope that helps you.
    thanks for your help buddy, you solved it 
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