Welcome one and all to the 98th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
The Sony recorder is your strongest piece right now, I would recommend creating more props of the same/higher quality and drop the rest. The container is a very simple object It would only be relevant as an portfolio piece if it would be a prop in a whole scene. You don't need the character since you want to do env art and…
Other than the ground textures being painted with fake parallax in and the odd background 2 dimensional prop I don't think they use 2.5d props/tricks that often. Someone figured out how to drop the camera into a lower perspective here. [ame] https://www.youtube.com/watch?v=Yy6vbV22gQs[/ame] I think dIII's look is more…
You have definitely shown your skill at modeling and texturing with what you have currently. All the assets appear to be game ready with a few minor adjustments. Which is good start! With portfolio pieces it doesn't hurt to go a little more with the topology just to add those small details to give a piece that pop. Overall…
Photo Reference Pack: Hardsurface Download on Artstation Hardsurface props list:Korean railroad props 2 different small pumps Old flash lightPalette truck Old fenwickHeating pipe system Trailer joints 3 different heavy machines to treat crops Mechanical shovel Plow Caterpillar machine to carry grapes boxes (used during the…
Hey Darren, Skimming over the other replies here - I think I'm just echoing their thoughts: -You need to create a cohesive scene. It doesn't need to be a functioning level, but something to give context to your work. The props themselves are fine, I think they look good, but they're not standing out as big pieces of work.…
feels sorta bland. you're using a bunch of props to dress a boring shell. Put some strutural detail into the shack/cabin instead of creating a trophy room. you have all this flat surfaces with a small prop placed in the middle. the tiled wood texture doesn't help. Change up the textures used for the floor/walls/ceiling. I…
uuh so a bunch of travel and the ever magical christmas + new year period = no time/no decent computer for 3D. Plus I've been putting off posting because of 'uuugh nothing is good enough everything sucks'. Which may well be the case, but I decide I'm still going to post some sketchbook junk everynow and then. I've been…
So, I'm not going to really comment on the props so far as I feel they need a lot of work. What I am going to say is that I think you should drop the whole "one piece a week" process. You are going to end up with 52 mediocre pieces that aren't going to help your folio at all. I would rather you spend the whole year working…