Hi everyone! I'm a game artist student, and this is the first time I join a polycount contest, I'm glad to be part of it! I'm planning to make a room of a witch's house, the laboratory. It's the favorite place of its inhabitant: it contains strange objects, and one of them is an old chair that once belonged to an ancient…
Hey everyone currently working on a car model, but been having some trouble. As many of you know the model has to be very smooth for highlights and such. My problem is that even with turbosmooth, my mesh still looks bumpy. I know this because of edge flow but is there any way I can avoid this or is a lot of tweaking…
Was watching the Hellboy tutorial and checking out all those nice head SDK's everyone was putting out.. Anyhow, is there a quick way to get into that? It's been so long since I've touched texturing I'd like to quickly get back into it, and would love to be able to just open the 3dsmax and photoshop or Maya and switch back…
The quality of work on this website is down right intimidating. I don't think I will ever be as good as a lot of the users here. How many years (or hours) have you put into your craft to get that good? I didn't get any formal training and am kind of self taught which hinders my process by quite a lot. 3DSMAX - 18 months.…
@Anirbandey928 more specifically i am eluding to developers of a DCC or digital content creation software. before game art degrees, software considered industry standard would offer tests that would certify users know the ins and outs of the program's features and grant a badge you can add to your resume. with a dig, i did…
Looking for remote or willing to travel in the U.S/Texas/DFW area. Hardsurface prop artist with knowledge of asset pipeline and technical art flow. I've worked on several unreleased titles that fell through due to funding. Program Experience: 3DsMax Substance Painter Marmoset Jira SVN Game Engine Experience: Unreal Engine…
Thats remarkable. I am guessing Houdini really helped speed up a lot of the workflow process and made things easier. I am curious how much of Houdini is implemented by a lot of companies nowadays. I am not sure if Maya, 3dsmax or Blender might stay relevant in the next 5 to 10 years as Houdini is already incorporating…
I want to use high-density decimated meshes mostly, and am afraid it might now work well on 3-5 million poly objects. I could also use RizomUV since it's kind of made for auto seams/packing. But it just does not work that well with dense meshes either. I hope the upcoming Unwrella 4 plugin for 3dsmax will work better (as…
I once worked on a project where an artist made a scale model of jupiter (a sphere). The model was only a thousand polygons but because the scale was so enormous it wouldn't fit in memory and you couldn't open the 3dsmax file. So the correct scale is not real world unless you're actually 3d printing this or using it for…
Maybe it's opening offscreen... have you changed from a dual-monitor setup to a single monitor? How to fix that... http://www.howtogeek.com/howto/windows/bring-misplaced-off-screen-windows-back-to-your-desktop-keyboard-trick/ If not, you could try deleting your 3dsmax.ini (close Max, make a backup, delete the original,…