Ladies and gentleman, i'm trying to figure out the best way to get a mask (seperated for gravel and brick) so i can use inside Quixel. I've got this texture as you see (baked in xnormal using 2 HP meshes, one stone and one gravel). I'd really like to try to seperate the map from eachother to create a ID map. Tools i can…
So a few friends of mine and myself are going to be working on our final project this coming school year. We've started hashing out bits of story and stuff like that and getting a feel for what we want. We'll be posting lots of stuff for it once things get going but at the moment we're starting on the basics, which is to…
Hi Guys, My name is Matheus, and I am 3D stylized artist expert in modeling low poly assets(props/environment) and mainly looking for projects with hand painted textures(props/environment/characters). B) Games like Diablo 3, League of Legends, WOW , Battle Chasers are examples of similar my style.…
The more I get deep into SD the more I think it would be easier and more productive for landscape design props such as rocks and trees to : 1) make directly a low poly with only the big shapes and making sure that the UV seams are tucked in main cracks and crevices ot the model and are orientated as appears in nature.2)…
I am a student currently entering post for my thesis project, a sci-fi short. I have a lot of my assets in order already, but I am looking to get custom models made for two of the important spaceships in the film. The level of quality I'm looking for is not massive as far as detail, but the models will need to stand up in…
I'm currently unwrapping a sword and would like to have my texture be either a 2:1 or 3:1 ratio (512x256 or 1024x256). I'm in Max and the only thing I can find close to what I want is the "bitmap options", however, when I change these settings, it distorts the hell out of my UVs. I know this is possible and I feel like I'm…
Hey guys, this is my first time here in Polycount, also creating texture. Lately I've been deciding to make my own game art, it's been difficult but a satisfying job. I was watching some tutorial but it is very "desert" on youtube (to specifically find that kind). This is a piece I am still doing, but I am not very happy…
I am waiting for decades already when something truly convenient for textures would surfaced . Sadly promising staff usually never goes up to a point where it's really there. I recall Creative house Expression and Xara where job usually took you just minutes , always non-destructive, never puzzled you . Too bad both are…
Hi, We’re a small UK based Indie Studio developing a 2.5d digital card game. We are currently looking for one or more 3D character artists who specialize in modeling and producing hand painted textures and specifically modeling creatures. We may hire more than one artist as though we would only require a model or two from…
So I just made my first material in Designer and I exported it for use in Maya. Everything seemed to look good until I imported the maps into Maya. I made a dirt texture so its supposed to be brown, but when I export and put everything into my Redshift material, everything is all dull and grey. i'm wondering if I'm not…