I was wondering, is there a solution which will decimate the polycount optimally on a rigged and animated mesh whereby the quality of the animation clips wont suffer too much? I am creating a mobile game in which every level will include about 5 humanoid characters. Each will be about 5k polygons/10k tris, and will have…
just a heads up im a noob at vray rendering and film production rendering in general. so bear with me guys i have look thru several vray lighting tutorials. some uses Adaptive DMC for Image sampler and some uses adaptive subdivision which i have no idea what the difference is. Can anyone point out the…
Hey what's up? I was wondering if this kind of animation is possible in Max or any other 3d software. I believe what I want to do is possible in XSI... Okay I was wondering if it's possible to animate all the motions of an object, save it out and easily assemble this up to create your final animation... by final animation…
Aquaplastics 2005 : HERE Aquaplastics 2005 Make this your homepage Over one billion people, one sixth of the worlds population, do not have access to safe water. Through this aquaplastics website, WaterAid and the European plastics industry are working together to help tackle this huge problem. Every day you click on this…
this is part of that artstation challenge, I spent last 2 days trying to work out a good technique to do what Im trying to do. the top image is plates of lacquered Armour at the rear of a helmet. Im not worried about the laquer etc, im worried about the lacing which holds it all together. I spent a few days already slowing…
https://www.unrealengine.com/marketplace/modular-sci-fi-corridor-b This package will allow you to quickly and easily create a variety of Sci Fi Corridors. Ideal for first and third person games. Flexible master material allows you to customize PBR values & colors to achieve the specific look you desire. Personalize your…
Or BeforeDeath : The Adventures of El Whoppo and Juan Minky to give it it's full title. Working on this for my university final year project, I've been working on it here and there for some months now, getting all the game mechanics in - lots and lots of scripting and not a lot of art. It's starting to get to a point where…
Hey Polycounters, I recently managed to create a website by myself. It's created with the beta of Adobe's "Muse", because I don't really have a clue of html/java. So if there's a bunch of crap in the code, don't mind about it. My target was to create a website for monitors with an resolution of at least 1280 pixels wide to…
Hey msegarra, The answer is always the same: As few as possible and as many as necessary. This can be a single face, a simple billboard. This can be a million polys when you plan to dive into the surface scratches of your weapon. It all depends of your needs. No game is equal. And polys isn't the showstopper anymore. It's…
There's a number of ways to go about it and the best one to choose depends on your target platform and whether you want to lean towards minimising your texture memory or geometry footprint. Generally, if you're expecting to see hundreds of components from a set on screen at once then you need to lean towards minimising…