Wow guys thanks, the maxOps.CloneNodes function was what I was looking for. @SyncViewS, thanks for the function, unfortunately for what I'm applying the functionality to it isn't really what I need. But seeing how to structure the resulting array and all that was a big help. I'm writing a script which takes in all the…
We Humans loose motivation really fast. I don't know why, but blame God, lol. When our parents by a new fancy mobile we will be all excited and want to try out so many things with mobile and our respect to our parents increases double just bcas they got something fancy but after a month we will forget abt it and don't give…
it's very specific to each project but maybe there is a few universal principles worth following... IME, I find it best to do as little custom organization as possible. Instead, try to make use of windows built-in organization tools as much as possible. Reason is because the more nested directories you got - it just…
I can see how much work you're putting in to this and he's looking good! But your render is definitely letting you down. I am in the same boat and have been spending some more time trying to work on better renders for presentation. I know how it feels seeing it looking good in Substance but not in Marmo :tongue: First…
Game, company and everything else aside here´s a dungeon i puzzled together with pre-existing assets (and the help of a gamedesigner of course). So none of that is mine. Pretty much just the look and feeling. ;) Anyway. I was browsing the net and heard about some new dungeon being released for the game in the upcoming…
Hello everyone. I'm having trouble baking normal maps. This time it's simply in one specific application. Whenever I get black edges I snap my fingers and say "ah, I bet I forgot to split the UV's." However there was no snapping to be had and the edges were still as black as ever. I go down my usual checklist compiled from…
Alrighty, more hand painted goodness! I think there's a noticeable improvement between the two. Specifically, you seem to be getting a little more comfortable with contrast. As for C&C, I'm no expert. If I had to pick anything tho, I'd say that the space between the grains of wood (in each plank) seems a little thick and…
Hey everyone what's up? This is my first post here, been lurking around the past month, a lot of cool stuff being done. But to the point, I don't have much experience with 3D modeling, what I'm gonna post here are pretty much my first models. But far as the UDK goes I have worked with level building before, more or less a…
Greetings Friends, More than video games, I've always been really excited about tabletop miniatures. Last year for my birthday I was given a copy of ZBrush by my friends. They all pooled together to help my dreams come true. Over the first half of 2015 I learned as much as I could from the pixologic tutorials and went to a…
There are a couple of benefits. 3ds Max will render the visibility using Scanline and Mental Ray renderers. And you can set the opacity value unlike See Through mode. And you don't need a material assigned. I guess it doesn't work with DX Shaders, but neither would a material. Here's a visibility toggle script I had…