We are hiring 2 artists for permanent positions just above Orlando, FL (Sanford). This is a full-time position that includes competitive pay, fully paid health, dental and vision, and 401K just to name a few. (Our kitchen is always fully stocked with you-name-it-you-got-it food) Our ideal candidate is creative, passionate…
Hello, this is my second post after compulsory "hello" :) I choose this topic because, I'll talk about something that isn't art. But very related to people here. My friend and I started working on a project a year and a half ago. That was about developing a game engine which is smoothly embedded in to 3ds Max. Very similar…
Hey guys, I've started my first UDK project - a near future vaguely sci fi city environment. This concept is a paintover of a quick 3d blockout from max. I've now started blocking some stuff out in UDK with a couple of temp textures and a temp skydome. Textures will be diffuse and emissive only. Hopefully sort of painterly…
I actually learned more about being a good character artist by being an env artist for even a short amount of time. Being resourceful, economical, etc... I also wouldn't differentiate character artist pay vs. enviro artist pay. They're both highly specialized fields with their own unique sets of challenges. I say 'do what…
Is it better to bring a whole environment into a program like Substance Painter to texture, or how would you break down your scene to do it? ( I own a current copy of SP and a recent study has me looking for an answer.) Asking because I am trying out the Blender to SP plugin I just bought, expecting one piece, and it…
Hi guys, Myself and few other class mates got an assignment to create a game level environment in UE4. We got the concepts and reference and broke it down into modular assets that we will be re-using across the level, so far so good. The problem is, we're not sure how to tackle the texturing aspect. We know that we need to…
Hello! We are looking for a 3D environment artist and character artist who can do similar art style to Diablo 3. We have 3 team members right now. Me as the lead director/designer and programmer, 1 programmer and 1 music/sound designer. Ouroboros Ring is a Action RPG 3D top down dungeon crawler that mixes elements of other…
ABOUT ORION: PRELUDE: ORION is a retro-inspired game series built on classic fundamentals that we have grown up on. It brings fast-paced gameplay into a class-based team shooter world. It then throws all of this into a blender coupled with Mechs, Jetpacks and Dinosaurs. You can learn more about ORION at: Spiral Game…
Update #1 - Wall Tiles I'm trying to be smart and modular about this - so environment tiles are clearly the best way to go. (Not going to lie, I'm more of a Character, Props, and Weapons kind of guy - building entire environments is definitely exploring outside of my usual scope) Step One was planning and laying out…
The Game Outback (working title) is poised to be a highly replayable, VR supported, 1-4 player cooperative horror survival title for PC. It will bring the immersive and truly terrifying experience of a high fidelity single player horror game to a multiplayer audience. The Role We're looking for talented 3D environmental…