yup i think you have some nice textures and you still have 2 years you will learn muuuch in that time i think. like me im in still in school too and i learned really much in a short time... ok and i still need to learn more but thats not important now :) I dont have much experience in industrie but now the question about…
Insourced Environment Artists (Brisbane, Australia) The Creative Assembly, a wholly owned subsidiary of SEGA, is looking for additional contracted/insourced Environment Artists. Successful applicants will have the exciting opportunity to work on new IP, next-gen titles and be part of a dynamic, world class team that has…
We are currently looking for a talented, motivated senior environment artist for an exciting new fantasy-action RPG. This is an onsite position. Responsibilities: To create great looking original next-gen game art including architecture, landscapes, and landmark props Collaborate and communicate with designers,…
I've been feeling a little limited with my current computer. I have been considering how soon I should upgrade. I would like to have a machine that lasts me a few years. Software wise my most demanding software is 3ds Max, Zbrush, Photoshop, etc. I also play a fair bit of games. At the moment I am looking at: Intel Core i7…
Hey guys! Thought I'd share with you a character I worked on for one of my modules at Staffordshire University. We were tasked to do a fake art test on a 'next gen Skylanders DLC character of our own design' This was my process and result! Research: First sculpt passes: Design Experiments Final HP Retopo! I used a mix of…
LATEST UPDATE: Put some more work into the floor texture. Still not 100% satisfied, but I'll come back to it later. Moving on for now: ORIGINAL POST: Hi Polycount, I'm joining the bandwagon and making a summer environment. I want to make a scene with some nice modular pieces, and a variety of textures and props to show off…
Hi guys n gals I have a 'question' I need some advice shedding on.... Basically for the past 4/5 years I've been used to making terrain in easy gen / unreal ed by either using height map and editing tools. This year a couple of us are trying to make our own engine and what not and would very much like to include terrain.…
I haven't modeled in ages and am just starting to get back into the groove of things. When I had modeled before (low poly stuff for Quake/Half-life) I used Milkshape, but now that things have moved into the realm of high poly and normal maps, I decided I definitely need to learn how to use professional software. I can't…
Hi all, CloakWorks is putting the finishing touches on a Unity plugin for our Shroud(TM) real-time cloth physics technology, and we need some example content to show off what Shroud can do. Shroud makes adding high quality, interactive clothing to characters a practical option for game developers: its very fast, works…
Here's an array of community links we can browse through when creating our General or 3D Community news posts. Let's all add to this page with new links as we find them. Community Community posts should be about fantastic artwork posted in their forums, or items of information that the community has posted themselves…