Who says you have to pimp characters? Here's my new map for Warhammer: Dawn of War. My first (working) map! This map uses lots of new desert themed textures (2 detail maps and 9 decals). To install the map just unzip it directly into your Dawn of War directory. It contains all the correct sub-directories within the zip…
https://www.youtube.com/watch?v=12RJRDx4HSU (could not embed this video) :poly121: Gambit's card throw FX It was a fun project, build the environment from UE4 assets, also dipped my toes in the blueprint and SFX pool. Blueprint: The projectile with FX. The projectile collision FX. The FX sounds. The random hit sounds "Ohh…
My apologies in advance if this has been answered before, or there is a blatant sticky I missed. So recently I've been scouring the internet as Artstation/Polycount/Deviant contests are infrequent and often focus on a single property or are 3d specific. Try as I might to find concept art or digital illustration contests I…
Well I make it a habit of annually cleaning out my case, with this summer heat my cpu and case temps got pretty high and the inside of the case got pretty dusty. So i took a little break from work today to clean out my case and organize it better. I like to keep things looking clean without and LED's and decals. I used…
been working on this in my spare time when not at home (for those that are wondering, yes i'm still working on the powersuit model for UT at home, i'm currently animating it). 1864 tris at the moment, and very incomplete. a lot to be touched up and altered and as you can see i was interupted while working on the feet. just…
I've been fairly interested in using weighted vertex normals for production as of late and would like more control over the normals, I've heard of people using MigNormalTools and I'm just wondering if any people had a mirror to this, as the authors site has gone down recently. There's obviously FACENRMtoVERT by passerby…
Hello everyone! Just submitted my first item for Dota 2. http://steamcommunity.com/sharedfiles/filedetails/?id=583382048 It is a helmet/mask for Riki. Had loads of fun doing it. Coming from a different CG background, nearly a decade wokring in film/tv production, so this was my first "foray" into a game asset creation. It…
Hey everyone, I'm fairly new to UE4 and still not knowing how everything works I was hoping I could get some help :) How do I remove a part of a texture to reveal another texture underneath, all in real time? Imagine there is a wall covered in dirt, and using a water hose (or throwing a bucket of water) you clean up the…
Hello guys, ive been lurking this forum for quite sometime now and i learned a lot of things from here. But now i need a little help cause i'm struggling to solve this problem by myself. I'm kinda of a newbie on the moddeling and stuff and i'm having some texturing issues. I made this little scenario here: What i want to…
What Are You Working On? Aaron_Fang afisher ahtiandr AlecMoody Amsterdam Hilton Hotel Animation by AndrewHelenek | Model by Hunter-Killer Azkur cg-sammu chrisradsby chriszuko Decci Elijah Fewes fightpunch Fred2303 Gav geck Glode Intervain JFletcher jimsvanberg joeriv JordanW kaktuzlime kalixer Luke_Starkie Lyraine Madzia…