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Author:
renanfab
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Technical Talk
MigNormalTools
Mossbros
polycounter lvl 9
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Mossbros
polycounter lvl 9
Nov 2016
I've been fairly interested in using weighted vertex normals for production as of late and would like more control over the normals,
I've heard of people using MigNormalTools and I'm just wondering if any people had a mirror to this, as the authors site has gone down recently.
There's obviously FACENRMtoVERT by passerby and a few mentioned here,
http://wiki.polycount.com/wiki/Face_weighted_normals
http://polycount.com/discussion/85809/face-weighted-normals
http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p1
but I want a bit more control.
If anyone has any other tools that do this job just as well as the previous tools that aren't as tedious as having to re-select every face 'bar bevels' to run that would be great.
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Mossbros
polycounter lvl 9
Nov 2016
no joy?
Really was hoping at least someone still had these tools.
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alekseypindrus
polycounter lvl 10
Nov 2016
I'll just leave
it
here.
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Mossbros
polycounter lvl 9
Nov 2016
alekseypindrus
said:
I'll just leave
it
here.
Thanks for the link, doesn't seem to work in maya 2016 or 17 though.
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alekseypindrus
polycounter lvl 10
Nov 2016
@Mossbros
Try to use this
installation guide
, it works for me on 2017 Update 1.
Put file in your scripts folder, use command migNormalTools() and you're good to go.
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Mossbros
polycounter lvl 9
Nov 2016
I see, thanks for elaborating. I never knew you had to call the UI instead of the script.
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Really was hoping at least someone still had these tools.
Put file in your scripts folder, use command migNormalTools() and you're good to go.