Hi folks. I'm currently working on a personal project and I thought to share some updates and work in progress images. Nothing is really set in stone but personally I like the style that I have and I am aware that some models might need to be resculpted afterwards. I am working on this outside my regular job, on my free…
MARI Extension Pack 4 released The fourth installment of the industry standard plugin for Mari has been released. 4.0 Release Highlights Click here for full release notes * 50 new features, hundreds of small Improvements * Packed Channel creation * Texture Exporter with Presets, Quick Export Feature and more * Radio Nodes,…
haha yeh! but decided to put a pause on the painting. I don't feel like i'm learning anything from it and having a hard time making any progress with it because of my lack of knowledge. I need to go back to basics and also I need to reread that androidarts tut. These are just some of my notes I have no idea if they are…
The first of the act of the movie was great, pretty much flawless in my opinion. But the movie started struggling almost as soon as Han Solo entered the story. Although still very enjoyable, from that point on a lot of the progression of the story seemed forced, contrived and rushed. The script should probably have been…
Holy cow I got responses and didn't know! BadgerBaiter- Thanks man! I remember doing it as a test on how fast I could whip out a head from a plane... but I cant remember what spurred that on. Wizo - Thanks so much for the encouragement, and yeah, real people are so much harder than random aliens and stuff most of the time.…
I've done quite a lot of portfolio review for hiring, and your biggest issue is your portfolio. It's not that your work is especially bad, it's that it's generic as fuck. You've got a random smattering of assets, none of which are particularly memorable and they're not presented in an appealing way. Nearly every asset has…
Man, thats extremely awesome! I am now checking out all the material functions you made and am trying to understand them better. Its pretty amazing to see peoples progress with these things since physical based shading is more and more becoming something everybody wants to have (or at least should want :D ) and I think the…
A True Performance The sun had
already long set in Ionia and yet, darkness was not. At the town square of a
small village, illuminated by lanterns and basked in the moon’s glow, rose a
stage. Nearly the whole village was gathered there to witness the infamous Hana troupe in action. Hana was a traveling troupe of…
I'm still learning what to do and what not to do with Mudbox, and I'm still learning a lot about Maya. I only just started using Maya this March because of the 3D character design class I took as part of my degree. Also still learning about topology. I'm not as much of an artist as I'd like to be, which is why I'm doing…
if you make a highpoly or generate your details in photoshop, you run into the exact same problem, amount of pixels. So its not pointless to model a high. Now, if this is really going to very large ingame, you would want to have appropriate geometry and texture budgets to match. A very large asset like this that will be…