MARI Extension Pack 4 released
The fourth installment of the industry standard plugin for Mari has been released.
4.0 Release Highlights
Click here for full release notes
50 new features, hundreds of small Improvements
Packed Channel creation
Texture Exporter with Presets, Quick Export Feature and more
Radio Nodes, say goodbye to Nodegaph Spaghetti !
Duplicate with Connection, Upstream Node Selection and other Nodegraph enhancements.
Image Arrays, one Material in one Node
alLayerFloat/Color inspired MultiMixers
Seamless 3D Texture Scattering
Decals with interactive Texture Placement directly in the viewport.
Height Based Material Blending
Selection Group Management
Copy and Pasting of Layers with all Sharing intact
Color Jittering, Gradient Mapping, Specular Tools and other Adjustments.
UI and UX improvements
About MARI Extension Pack
Now in its 5th year MARI Extension Pack has established itself as a must-have plugin for anyone working with MARI by the Foundry.
Developed by Artists for Artists it greatly expands MARI’s procedural capabilities, improves user experience and provides automatism that help you do your job faster.
It is widely used in every major production studio around the world.
Customers include
Weta Digital, Industrial Light & Magic, Framestore, Double Negative, MPC, Cinesite, Tippet, Rising Sun, Image Engine, Sony, Trixter, Animal Logic, Pixar, Dreamworks, EA, Activison, Ubisoft, Blizzard, Microsoft, Digic Pictures, National Geographic and many more
Replies
I know you guys aren't the biggest fans of MARI but anyway - it's a free extension for those who are
MARI Extension Pack is a collection of nearly 70 feature additions and improvements for Mari 2.6v3 or higher, including shader & node additions and integration of new menu functions.
Some of the more prominent features include tileable texture creation up to 32k, texture bombing, lots and lots of procedurals and a large variety of utilities and tool additions to make your workflows a bit more efficient.
RELEASE NOTES
Previous versions of the Extension Pack ('Nodepack') have been in use at big studios (Weta,ILM, Pixar, Framestore, Crytek etc.) for a while now.
MARI Extension Pack is a collaboration of artists from the MARI Community and is released free & open source.
RELEASE VIDEO
Anywho I'm glad to see some steps to filling the gaps.
The only thing that Mari needs to win us over is a solid realtime preview with BPR support, along the lines of the one seen in 3DCoat and Substance Painter. Without it, it is pretty much impossible to know how things are going to look in-engine ...
Last time I tried the Mari demo, came bundled with a less than stellar example project, showing a human face with a very outdated shader. The Foundry has to impress us !
They have a new PBR shader but it takes like 5 minutes to set it up every time you create a new scene. Just too much setup time. Which is okay when you're about to settle in to painting a hero asset for the next 4 weeks as you might do in film. But for a lot of assets in games it's just too time consuming.
Mari Indie ships with two, more relevant examples, both using PBR shaders.
Artquest, I'm interested to know what is taking 5 mins to setup? I just checked and it takes 5 clicks to setup a model with our PBR shader and environment. We can obviously make this easier, and are looking to do so in future versions.
Hi,
I'm really interested to know which bits you found difficult and time consuming to setup?
We have people in games using Mari straight out of the box, without any customisation or pipelining.
We're looking at making Mari easier and quicker to use in games and would love to know which bits need attention.
1. Is it possible to do non-square textures? I have not a single square one , all are 2x1 mostly?
2. Does it allow to paint and blend objects/layers being depth aware like 3d coat or zbrush 2,5d mode? So two layers could blend to each other based on their z depth?
3 Does it follow the same old paradigm of painting everything by hand again in every new texture using the same castrated photoshop influenced brush system ?
Instead of doing something like Painter, 3d coat or rather skeletal strokes from old creative house expression/microsoft design where you could paint by random non-repeating multiple pre-created/photographed/library based actual details like rust stains for example and not fake it by a doubled photoshop style b/w brush dab.
I bought Steam version. For the moment Mari seems to me like another Photoshop replicating everything I don't like there. Would be nice to get some inspiring info to start learn it deeper.
A new version of the free & open source MARI Extension Pack has been released.
Bringing many new features it also focuses on making existing and previously released
tools more flexible and powerful.
RELEASE NOTES
RELEASE VIDEO
About mari extension pack:
Mari Extension Pack is an open source project by members of the MARI community and released via mari.ideascale.com,
a MARI resource where users can post and vote on new features for MARI.
Previous versions of Extension Pack are in use in VFX studios around the world including
Weta Digital, Framestore, Double Negative, MPC, Cinesite, Tippet, Rising Sun, Image Engine, Iloura, Pixar, EA, Crytek,
Blizzard, Microsoft Games, Riot Games, Gnomon and many more.
Regards,
Jens Kafitz
http://www.MariExtensionPack.org
http://www.campi3d.com/External/MariExtensionPack/userGuide30/WhatsnewinExtensionPack30.html
Enjoy,
Jens Kafitz
http://www.MariExtensionPack.org
Just one question, are future updates free after purchasing this?
I am already working on one for early January that will include things like presets for automated edge wear and a few new nodes (see little preview below)
Bigger updates that are several month worth of development or require major refactoring whenever Mari changes internally (as has happened from Mari 2.6 to 3.0) won't be but there will be plenty of small free additions in the meantime.
Release Note Link is fixed btw.
jens
I have released MARI Extension Pack 3 R2 over on Gumroad (http://www.MariExtensionPack.org).
Previous Users of Extension Pack 3 should have received an update email already.
For the full release notes of R2 please see here
Thanks,
Jens Kafitz
Amazing work ! can't wait to test it :]]
I would like to make a request for the implementation of Reaction Diffuse Noise pattern as node in future extension pack.
Possible Application
Zebra Pattern
Tiger Pattern
Coral Brain
links
http://www.karlsims.com/rd.html
https://www.chromeexperiments.com/experiment/gray-scott-simulation
http://www.neilblevins.com/cg_education/reaction_diffusion_in_pshop/reaction_diffusion_in_pshop.htm
OK, I am aware I am deep in the heartland of Substance Users.But for those few MARI Users here:
I finally finished and released the newest version of Extension Pack for MARI.
You can see what's new here or get it from gumroad here
I've aimed for this release to bring a bit more of proceduralism into MARI so lots of Substance inspired features in this release such as
Some day i will come back to Mari.
The latest point release for Extension Pack is out, this time with a big focus on Materials and Nodegraph Enhancements.
Check out what's new here.
https://youtu.be/EOKBwaftv3U
Absolutely, this is done easily via the Nodegraph or by using the HeightBlend Preset from the Mask Shelf (which is then fully layerstack based). Though time and effort wise it is way easier by quickly diving into the graph.
You can actually see that here in this early preview (at around 26 seconds in) of the Decal system I published earlier this year. I am importing the Middle Stripes from Megascans (via the dedicated Mari texure set palette), ingesting it into the decal preset, then quickly diving into the nodegraph to slot a height blend between the decal and the underlying layers.
https://youtu.be/rgSq0jq5DzY?t=26
you can attach channels or bake points (they allow exporting as well) at any point of your nodegraph. So yes. You can export all things separately if you need to.
As for your tiling question. I am not sure what you mean. Both Mari and Painter allow to paint WITH tileable textures.
And both Mari and Painter offer 'Tileable Planes' that when painted on automatically create tileable textures. Painter's is under the Examples, in Mari it comes with the Default Objects (http://www.campi3d.com/External/MariExtensionPack/userGuide5R4v1/AddDefaultObject.html)
Mari doesn't care about faces spanning across udims. As long as the geo is udim-friendly (meaning only 10 tiles horizontally, not going into -1 space). If you have overlaying uvs projecting onto one area will accurately repeat it.
As for painter, it doesn't support faces spanning across UDIMs. Not before UDIM release and not after. But if your UVs are overlapping it should still correctly display the changes. Not sure why it wouldn't
Basically you can say that one patch is the source patch/udim and define target patches/udims. Whatever you do in the source/target patch will automatically show up in the other patches/udims.
https://youtu.be/FHVj4AKVa3o
www.mariExtensionPack.org
Version 6 of the industry standard plugin for Foundry's Texturing Tool MARI is now available.
Full Release Overview: https://bit.ly/43xoDIc
This new version restores support for Mari 6, and future-proofs it by adding support for the currently not yet available Mari 7
On top of that, this version comes with many new features such as
New Nodes such as Circular Pattern Generators, a new Noise type, a full suite of Blend Mode Nodes and much more
Nodegraph Quality of Life improvements such as a better Node Auto Insert onto Connections, Select closest node to cursor, quick connect and disconnect, new Node Align & Distribute
Quickmark Bookmarking System for Nodegraph Locations, Node Thumbnails, Image Annotations, Stickers
Powerful 3D Scan Projection Wizard
..and much more ..
Free Upgrades within 6-Series
Version 6 is the start of the new long-term support series for Extension Pack. As was the case for the Extension Pack 5 series which received a total of 10 free upgrades (R2,R3 etc.) the Extension Pack 6 Series will receive continued updates over the next years, which will be free to registered users.
About Mari Extension Pack
Mari Extension Pack is a plugin for the texturing application “MARI by the Foundry”, which is considered an indispensable part of working with MARI by many users. The plugin greatly extends Mari's capabilities with hundreds of new tools, new nodes, Smart Masks, Material Templates, improved User Experience and much more.
Now in its 12th year of development the Plugin is widely used by both individual Mari Users as well as dozens of studios around the world.
https://www.MariExtensionPack.org
Mari Extension Pack 6 R2 is now available
https://youtu.be/qLbzRqEGQPc?si=kjHzuGYVIzXinokT
Mari Extension Pack 6 R2 is now available as a free upgrade to Extension Pack 6 Users.
Just as 6R1, this version supports Mari 6 and Mari 7.
Full Release Overview: https://docs.mariextensionpack.org/6R2v1/ExtensionPack6R2.html
6R2 YouTube Tutorials: https://training.mariextensionpack.org/6R2-youtube
Vimeo Tutorials: https://training.mariextensionpack.org/6R2-vimeo
Key new features include:
- Node Editor - edit Material and Group Node Properties UI and Defaults
- Custom Dropdown Menus - expose Material Presets to Users etc.
- Selection Group Filtering - powerful expression based visbility Controls
- Visibility Sets – store combinations of Selection Groups as Sets/Groups
- Combine Seletion Groups – easily combine Selection Groups for easier management
- Ramp Editor – one of the most powerful Gradient Editors you will find in any application
- New Nodes such as Pattern Shaper, Complex IOR and more
- A large number of Quality of Life Improvements
... and much more ...
Existing Mari Extension Pack 6 Users will receive upgrade information via their registered email.