Surface types are usually assigned to mat IDs that are physicalized. Most meshes assigned that matID will be physics proxy meshes or render meshes that are going to be their own physics proxy and don't have a separate one, ie again physicalized. So you may end up with 3 proxy sub mats. Be aware that while you can…
nice work so far. to the execution: your texturemap has much wasted uv-space. There are so much areas without texture-information. you could add bunch of detail there. Maybe think of some additional assets which could use those areas in your texture. Try adding the lantern or the iron fence which can be seen in your…
Well, I can clear a few things up for you on that list: Lexmark printers are junk. I don't know of anyone that has liked theirs. If you look carefully enough, you can find printers for damn near nothing. Usually after rebate, but cheap. The free wireless router is nameless? That makes me think it won't be worth it. Again,…
Hi so I'm working at a studio and I've been working with Substance Painter and Designer and I feel like Painter should be performing better on this hardware, no doubt the materials I made in Designer could use some optimization to make them lighter. I took a look at the log file not that I know what I'm looking at but does…
https://www.dropbox.com/s/bl26735nqboh54m/Cabins_Error.jpg This is what happens when we build all in our UDK scene for our final level assignment project due in 1.5 days. Why this? The cabins are comprised of 2 texture maps, one for the rooftop/inner ceiling, window frames, floor and doorways, and the other texture map…
I wanted some practice with high-poly hard surfaces and a PBR workflow, so I decided I'd try my hand at making a personalized lightsaber. About 200 hours later, here it is. I'll start with the final presentation render. It's 4k and 16:9, so it might make a good wallpaper for some of you. I call this one "Moment of…
Hi Everyone Here is my first UDK scene that I am working on, it is still very much a WiP, and I'm looking for as much crit as possible while developing this, so rip it to shreds if you have too :p , i'll use the thread as a development log of sorts :) So firstly here is a screen to where I am at currently As you can see…
Hello, Infinitesimals is a Sci-fi indie game. An overview video of the project can be found here: https://www.youtube.com/watch?v=NAjObbYnFYo And the polycount devlog: http://polycount.com/discussion/139627/project-infinitesimals-an-indie-game-art-development-log/p8 I'm looking for an 3D artist to help me out with the…
Its been a few months since i seriously sat down and logged some hours into a project. So today i got started again and worked on some unfinished projects. I remembered when i posted a crit shot people commented on the texture so thats obviously working on. Essentially im working from scratch, but when i load my texture…
Hello everyone! :) So I recently decided that I want to focus on Environment Art. I also found out about modular environment creation, but I am confused when it comes to texturing... As far as modular environment creation goes, it seems to be a process to create lego-like models that you can reuse over and over again to…