I would like to recreate a fireball effect from Paper Mario in OpenGL, but I am not sure where to start. Here is a video of the effect: [ame] https://www.youtube.com/watch?v=PklBETCihr0[/ame] When the enemy is attacked with the fire flower, there is a large explosion of fire: This was not achieved via pre-rendered sprites,…
I have an issue that's driving me crazy. I'm trying to add a bone rotation value to a joint orient value in the Joint section of the Attribute Editor, using the expression "+=n". n being the rotation value that needs to be added. But its not doing it. :( Its not letting me put + and = together, which is the entire point of…
Im currently working on a game quality character and I'm in the process of blocking out the low poly in Maya. (I know, it would be easier to start in Zbrush but I'm a creature of habit) What I'm curious about is the character will have rips and tears in parts of his costume. Now for low poly I could just use a transparency…
it's possible to do anywhere with Max ("lighter" in photoshop terms) and subtract arithmetic nodes working with texture pixel values (blending modes) . Perfectly doable in Photoshop, Substance Designer/Painter, Blender shader nodes, etc Sure in 3dMax too but i did it years ago in old shader fx only before they bought it.…
So I finally got it working thanks to you guys, and I am going to write what I had to do for anybody in the future, who tries to do this with maya. So I had to use the color set editor like Cheese on toast said. But first I have to add a color set just RGB, because the alpha setting will not let you use the vertex paint…
A lot of people want to be concept artists because they think it's just drawing or painting pretty pictures, this isn't true. That's illustration and in illustration the way things are drawn is what is important. In concept art It's what you draw not how you draw it that matters, it's all about the DESIGN of a said object,…
Yes this part is the most troublesome, I've already spent a few hours adding and subtracting volumes trying to get it to look realistic. Thanks for pointing out the deltoids, I haven't thought about that. I keep thinking that it's part of the hip when it is in fact closer to the lion's shoulder anatomy. I'll try…
I think the building looks cool and has a lot of potential. Digging the wood texture. I don't think the tiled pebble diorama thing helps, more subtracts from the main asset itself. The rope thing with some fabric bells thing hanging from it doesn't look up to par as the rest of the building. The bell shape things don't…
Well I incorporated the eyelid shadow through a polygon plane as a feature in v0.3 and created a new bundled example scene. Hope you like it. You can download the shader here, at bottom of page. **Changes in v0.3 since v0.2** Added drop shadow fake to simulate the shadow under the eyelid. This is done by creating a polygon…
I must be the only one here who wasn't blown away... I think the original version of the song is about a million times better. This reinterpretation seems to have lost something along the way. It started out pretty good, I think the base track with the first street musician would've held up pretty well on its own, but then…