Heya all, I have released a version of my campaign with 2 of the 3 chapters "completed". Take a run through and provide any and all feedback! thanks http://www.l4dmaps.com/details.php?file=4268
Hey there! Would you like to join the Critical Mass team? Building a physics-based multiplayer vehicular combat and shooter game. https://discord.gg/XRGxY3ypd
Hello all, Yes I am new here. I got a little excited after I found some cool concept art on Blizzards Starcraft 2 page and this is the result. I am trying to push this guy as far as possible so I am really interested in getting feedback from you guys on what can be improved. This first image and the turntable video are…
Still thinking through this. I took a detour to learn Marvelous and used it to redo the comforter and tapestry. I'm not sure about that mannequin. Its story is that it's a junkyard find and I like that it alludes to Rachel's dreams of modeling, but I worry it draws too much attention to itself. I watched a GDC talk about…
so about 23 days ago i decide to finally learn how to make proper items for dota, so i challange myself to make 1 item for dota per day this is my item nb. 23 here is adress of steam page steam, any advices for my future items ? also my 1st thread
The easy way I can think of is with particles, but standard particles tend to spread out more than you want, like physical smoke does. So... Create a spline path for the smoke to follow. Create a super-spray about the size of your smoke stream. Create a "Path Follow" force and bind your super spray to it. Now you're…
For my next project im going to make a well built middle aged man wearing a toga. As far as polycount im hoping to make him 3.5k polys. Here goes 2nd character model and I've already learned alot. Heres what I have so far (Currently 2.1k Polys) CC please.
Hey everyone! Here's a new piece that I started working on a few days ago. I'm going to try and do a better job of regularly documenting my progress. The original concept is by Lena Novikova. I'm starting off by just roughly blocking out each object relative to each other - focusing on form and proportion.