Senior Programmer (f/m/d) Full-time, on-site Limbic Entertainment is seeking a talented and experienced Senior Programmer (f/m/d) for Unreal Engine 4 projects. As our Senior Programmer (f/m/d) you have great passion for game development in all areas and especially in the use of Unreal. You have already worked for several…
Senior Level Designer (m/f) Full-time, on-site Limbic Entertainment is seeking a talented and experienced Senior Level Designer (m/f) for an unannounced Unreal Engine 4 project. As a Senior Level Designer (m/f), you will have a great passion for game development in all areas but especially in the use of Unreal Engine. You…
Tools Programmer (m/f) Full-time, on-site Limbic Entertainment is seeking a talented and experienced Tools Programmer (m/f) for an unannounced Unreal Engine 4 project. As our Tools Programmer (m/f), you will have a great passion for game development and especially the creation of development tools and improvement of…
Senior Programmer (m/f) Full-time, on-site Limbic Entertainment is seeking a talented and experienced Senior Programmer (m/f) for an unannounced Unreal 4 project. As our Senior Programmer (m/f) you have great passion for game development in all areas and especially in the use of Unreal. You have already worked for several…
Engine Programmer (Unreal) (m/f) Full-time, on-site Limbic Entertainment is looking for a talented and experienced Engine Programmer (Unreal) (m/f) for an unannounced Unreal Engine 4 project. As an Engine Programmer (Unreal) (m/f) at Limbic Entertainment, you will build the foundations for innovative games. You will be…
When I hit the "F key", that "black area" shows up. And I can't remove that area. 1. Hit the F key once. 2. Hit the F key twice. 3. When I detach the canvas, it is broken like as picture below. I tried to uncheck "Use Graphics Processor" in performance setting, and it fixed the problem. However, I can't work with uncheck…
FBX imports via mel is a little different, first you need to set the flags individually, then use FBXImport -f $Nut_01; Here's the individual flags: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/Maya-DataExchange/files/GUID-699CDF74-3D64-44B0-967E-7427DF800290-htm.html Or to…
Hi! I have spent a ridiculous amount of time tweaking textures in maya, for modular pieces of wall, to make them tile using the place2Dtexture node options as illustrated in picture 1(this took so long i am sick of this f***ing project because of it), so all looked well in maya (picture 2). I then exported to unreal engine…
The lowpoly mesh and the external cage must use the same topology. Having an equal number of verts, edges, etc... is good but the face indices must match too. That error dialog appear when the external cage's indices dont not match with the lowpoly's ones. Do this test, pls: edit the external cage .OBJ with a text editor…
My dad used to be into photography like 20 years ago, and he brought his lenses from Ukraine. Left to right, soviet Zenith Tair-11A 135 mm f/2.8 soviet Arsenal (I think) Granit-11N 80-200 mm f/4.6 DDR Carl Zeiss Jena Flektogon 20mm f/2.8 all manual (obv) but it's still kinda fun to use them. Haven't really taken anything…