Hey all, I decided to try my hands at remaking one of my favorite levels from one of my favorite games - you guessed it - its another HL2 remake.For those that don't know what i am talking about here are some screens from the game: So i started by importing the original map with a tool called Crafty and the result is this:…
Trying to learn normal mapping and the such following along with a tutorial.. But when I apply my Normal Map, no matter the resolution, it looks like it's 256x256 in the viewport and jagged.. I tried going through the wiki and people with similar issues but so far nothing has helped me. Information to help * I'm rendering…
Hello I have a problem with the viewport, it was all normal at first but one day it bugged out. The "camera cube" is all black now and the grid doesn't smooth anymore when activating smooth wireframe it actually gets worse also x-ray doesn't work anymore. I already uninstalled all Autodesk software - deleted all the…
First of all awesome, its a Supra! Now for automotive work you model the car mid poly, I have never seen automotive work going through high and low poly. Due to the nature of car's curvature shifts and mostly flat areas. Usually you bake the mid poly car onto itself to get the required maps. Having said that vehicles that…
StJoris, You've got some nice looking work up there. I like the simplicity of your site, I'm planning to do something similar with my own site once I get around to updating it. You were wondering about typeface issues well here's what happened to me. I'm running firefox with the noscript addon which blocks javascript…
19.08.20 4.9.57 (stable) - Essential render update! Screen space reflections and lights! Much more realistic render. Works if Beta tools enabled and corresponding checkboxes enabled in render room. - Stencils supported in brush engine. - Angular pinch modified to change pinch and flatten independently. Roof pinch brush…
The issue with your plan is that you are looking to display the model in multiple environments- each with a different tangent basis. Normal maps need to baked with the target engine in mind. I think the easiest pipeline for max users is to enable qualified normals rendering (assuming you have max 2011 or newer) and then…
A colleague of mine had a similar issue and we actually managed to fix this today (inspired by your post :D ). Bare with me though, because some voodoo is required to fix that: * Download the attached CloseCust.txt file (it will close the two buttons) * Enable Customize (Preferences>Config>Enable Customize) * Load the .txt…
Hi I'm struggling to figure out how to correctly export armature/bones out into UE4/5 from 3ds Max. Rigging/animating isn't something I'm fully versed in. I've set up rigs and done a bit of animating before, in Max, Maya and Blender, but I don't think I've exported out full animations into Unreal before. And certainly not…
Hi all, here my first post! I have this script that outputs FBX files from Maya to Unity, now, I see that in the manual interface for FBX export there is an option for Audio including... ...and I have found all other needed commands in the Maya help, but I am still searching for this one with no luck.. some relative…