your vehicle proportions are completely screwed. I've never seen a car with a front overhang that long or front wheels pushed that far into the passenger compartment. It helps to actually look at references instead of just modeling from your head. Also the shapes and angles are completely wrong for any kind of believable…
Decals of this nature seems like ~30 minutes of fiddling in PS with a couple custom brushes (that you could probably make from scratch pretty quickly), that will net you some brushes you can use forever into the future, and easy high-res source files to tweak as needed. AI is good at what it's seen a lot of. Examples…
Here it is completed. Took approximately week and a half. -1760 tris; Going to lower this since I forgot the eyes were still the default mesh I'd made earlier which isn't optimized. -1024x1024 for the Body textures, 512 for the Head, 512 for the hair, and 256 for the eyes. -All pics taken in the max viewport. Had some…
This was a car game that I had done with Ultra Dynamic industries as lead game designer. I had done the 3d environmental art, game play mechanics, and a bit of the voice acting for the car game. The game in question was meant for IOS development, and had you running over as many pedestrians as you could before time ran…
Hey guys, been asked by a couple of friends to digitize some old camcorder footage we have of us working on cars and such from our teen years, and I'm wondering what kind of setups you use to capture vid-in footage on your pc's? I'm running a win7 64 rig with plenty of hdd space and ram, and I'm just looking for something…