I decided to make a normal mapped gun. Here is an early WIP on the hipoly. I was going to wait until I finished the hi poly, but I have a question: Do you think that A and B should be the same piece? Or should I make A and B separate the way a real gun operates? Crits welcome, of course I know I don't have much yet. Wanted…
Hi, I'm currently working on a Walther P22. The gun model is a bit older, but I wasn't really happy with it. Improved the model/bake, made a few attachments and redoing textures from scratch now. Work on the base materials so far:
Hey! Since a lot of people around here are actually professionals, I wanted to ask about the current videogame development in general. It seems to me like the gamedevelopment scene became something like hollywood. Franchises are done to death, everything that used to be somewhat good in the past gets a sequel (usually with…
Hello everyone! It is the first time I participate in a contest of digital drawing, because I started barely a year ago into this world, I hope to keep up. hehe Finally, they have activated my account, so I can already post my process. I carry around a month with this drawing and for me has been a challenge. Sorry for my…
Working on this walther p22 silenced for a game. Wanted to get some critiques and also some advice for how to approach the low and retopo. I'll get some more wips up when I finish the magazine. Most current:
One of the guys on the UDK forum swears up and down that 1 unreal unit = 2 cm, which sounds about right. That would put the UT3 characters at around 6'2 and the GOW characters at about 10 feet--though of course both of those worlds play pretty fast and loose with scale. It's next to useless establishing anything like a…
Hey guys I just wanted to announce that I organized another workshop for the Dallas, TX area. If you guys are close I recommend coming! Its going to be awesome!!!! If you need to get a ticket here is the website: http://www.divergeworkshops.info I hope to see some fo you guys there! Here is the information: Diverge 2.0…
Blaizer, the current exchange rate is about 1 euro = $1.40, and from all the information I can find, average income for a man, regardless of profession would be about: (all figures in euros) 24k-54k for Spain 33k-63K for US http://www.payscale.com/research/ES/Country=Spain/Salary…
6412 tris Object space normals to illustrate the uv layout, although the renders are using a tangent space normal map. Is there any particular reason for the bake errors on the curved areas - the grips and charging handle? I know the grips have uv seems down the middle but I'm not sure if that is the cause.