I decided to make a normal mapped gun. Here is an early WIP on the hipoly.
I was going to wait until I finished the hi poly, but I have a question:
Do you think that A and B should be the same piece? Or should I make A and B separate the way a real gun operates?
Crits welcome, of course I know I don't have much yet. Wanted to field that question before I went any further. Thanks in advance!
Replies
Am i mistaken, or is this gun/image used in an old videotutorial? are you referencing it, maybe?
Thanks for the feedback. I think I'm going to model it out separately.
The handle is still way unfinished. This is the highpoly for baking normals. I was in between the blocking out shapes phase and the high detail phase when I suddenly realized I had to make a decision about how to model the slide.
I'm not sure if this is used in a tutorial somewhere. It's a gun I had could find good references on.
At this rate I felt like I could never be a true polycounter until I made a gun and put it in marmoset
maybe like this?
highpoly looks good so far =3 the back of the slide looks a bit too smooth though
are you gonna keep true to the reference as close as possible or using your artistic license a bit?
With high poly meshes in general, its best to model in as many separate pieces as possible, things in real life are constructed from multiple pieces, so why should you try to model everything as one big chunk? This will also give you a lot of freedom when it comes to setting up your lowpoly for animation etc.
oh, i get it....
Snader: Yeh I think that is how I'm going to make it. I have a diagram of the gun, and that part near the ejection port will be modeled separately.
Does anyone know what that cover piece is called on the ejection port?
EarthQuake: I think they are cut into the side the right way. Perhaps it is a bad screen shot, or maybe I made the notches too deep and it looks wrong. I'll have to revisit this....
OBlastradiusO: You are right.
Thanks all for the input! Updates coming soon!
highpoly update. I'm preparing to leave the country for a bit and won't be able to work on this for a while. But I will be able to read feedback
thanks all for the crits so far!
2675 triangles.
2048 OS normals. Spec. Color.
So I baked it all down and put it in Marmoset. Still trying to get the hang of the toolbag.
Any crits are welcome! Thanks to everyone who has responded so far!
Here's the final update with sheets. I scratched a few things up a little more on the sides. Didn't want to overdo it.
Thanks everyone for the feedback! There's a lot I can do better next time, but I think I'm about ready to call it done. I'm particularly unhappy with the unwrap that I did. Also, a few lines on the handle aren't really correct I hope to get better economy out of my next sheet. Right now I just kind of want to move onto something new.
thanks again. You all are too kind.
KillingPeople: you're right on! I'm kind of done with this piece (have obligations I need to catch up on), but I'm going to try and do something better with the scratches in the future. Will probably experiment with other brushes and things.
thanks everyone!