Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
Hi Polycount 3D modelling experts, I am working on some props which require a normal map to go with diffuse textures. They don't need to exhibit much detail though, and are mostly just there to help bake a better diffuse texture and to make the final model look somewhat smoother. What I am looking for is a very easy, fast…
Hey, Here's something that I've been looking into but can't seem to find the answer for.. When you Turbosmooth in max, you have the option to Turbosmooth by smoothing groups, which is awesome for keeping sharp edges. I haven't found this function outside of 3DS Max in any other applications. Does anybody know if such a…
What i really want to do is figure out a way to: -despeckle -smooth out -retain edge info for an uprezed image such as this: I have tried the photocopy filter and such, but maybe there are a few filters and I can make an action? I dunno, i have been plying with this problem for a while and I thought i'd ask you guys for…
Hi everyone, I created a little scene with UE 4.26 with GPULightmass and I'm getting this artifact: I checked everything: uv's, smoothing groups, ecc... Do you know how to fix this problem? https://answers.unrealengine.com/questions/956758/view.html
Hello guys, I have strange artefacts on my model in Unity. I suppose it happened because of a normal map. I changed export option from 8bit to 16bit (in SP), and turned off compression (in Unity). Now it looks better, but still not as smooth as it should be. Do you know any way how to fix it? (In Unityt) (Substance…
Hi all, I have some images that I need to convert to normal/AO/metallic/smoothness. What are the best free tools or paid ones? I remember you had bitmap 2 bpr and crazy bump years ago. Ps seems slow process. Or can you do stuff like in Painter or Mixer? Thanks decorix
as I was working on this face, I couldn't delete edges in a few places. I worked around it to get what I wanted. But then I smoothed it and got this weird seam goin on. Wasn't sure what it was and went about my business and tried to append a hole in the mesh and found that there is a border where there shouldn't be. Not…
Hey guys, I have being doing some weapons recently and was looking for some advice on the age old issue of edge loops and polygon structure. I'm trying to keep my model simple and not over complicating it with endless edge loops. But by finishing or condensing my edge loops I'm getting horrible smoothing. Its only…
I am already a few days trying to model a m1911a1 of the colt in Maya, but in a certain region of the mesh I am trying to solve problems: Weapon: I insert edges loops in the region to control the smoothing of the mesh but I can not find a solution to these vertices with 5 edges