Hello everyone. I've been thinking of working on CSGO skins for a while now. And once i found this contest i thought this is where i start :) The skin will be for Desert Eagle with a robot/cyborg theme. In particular i draw most of my inspiration from the Robocop movies. I want the final piece to look as if it has metal…
Looking to get better at modeling in Max and become proficient at texturing in Photoshop. Planning to use this place a dump for all my stuff and hopefully get crits and help from more experienced modelers and artists along the way. Cheers! Right now I'm attempting to make a map similar to the one from MGS1 Cyborg Ninja VR…
Yo everyone this is my first post and this is a project I've been working on in school for a senior character design class.The character I'm trying to create is a bust of a semi organic Cyborg using a pre-Dominance War SDK mesh. I want the over all silhouette to read muscular and organic but I want a mechanical feel to him…
evil non-cyborg general wasn't open enough last time? seriously if your first thought when you read the theme is something completely different then maybe you should rethink your concept instead of trying to get the rules changed to fit your concept. this happens a lot in our own Challenge forum too. just like a couple…
@keosar - you just had to go the extra mile and then some, loved the new updates :) what's the first shot for? before and after shots? @Xerafel - thanks man- oh yeah, there's definitely a story in my head during the process, I just didn't make it in time to make all the necessary props I needed but I'll definitely do it on…
Sorry, I don't think I was being specific enough. Even though Sipher is heading in the right direction. I'm needing direction in the way of color and realistic shading. Yes I know the forms are off on these, and none are close to what I would call a finished piece That's why there no eyes on #3, and no hands on #1, and #1…
This concept is really nice---I like it alot. Those abs are pretty hot....any way you could get them to show? hahahaha.... But in all seriousness, what kind of movement is your character going to be doing? Will he ever raise his shoulder above his head? If so, you'll have to think of a way for his shoulder spikes to be…
I think the texture is way too simple, messy and lacking definition for a next generation character. You can see the seems everywhere and the stretching and mirroring are pretty obvious. As for the modeling I agree with everyone here. too many undefined and wastes polys. next gen doesnt just mean throw in a bunch of…
I have to echo what Paul just said about living for now. Don't dwell on the past, don't predict the future (because it will always lead to dissapointment). I guess I've accomplished a lot in my 26 years, but accomplishments mean less and less the older I get. I'm most content when I'm focused on the work, whether it be…
Update 1: 2D design refinement The Director at the company where I work at was kind enough to spend some time doing paintovers of my previous 2D design. An issue he pointed out was the weird presence of clothing, unusual for a robot. Also the entire design seemed to be geared more towards being menacing rather than being…